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Well, looks like the melee soldiers in Arowar's strategy section don't even bother to attack me. Only the archers do. And after all the soldiers are killed and I enter Arowar Keep, there are no collisions set up. I can phase through walls, through doors, through everything. Only after the hopeless boss fight with Marian do I recover physicality.

Do you have Scheherazade in your party?

No, I don't. She left after I finished the Yua dungeon.

It seems that the trigger is someting else then. Probably has to do something with razing towns. Razing the second town triggers another bug that is even more annoying.

What is it?

You'll become invisible. Thankfully, it's not a game-breaking bug because you can still move. It seems that the trigger is not the razing itself, but using the portal in the razed town.

That sounds very frustrating.

Not as frustrating as the game-breaking bugs. I counted 4 of them, 2 are very serious.

I admit that the evil route is a lot less tested than the good one. For the good route I had several people testing it, while for the evil route it was just me. There likely were some interactions I missed because I only played two or three evil playthroughs. Different people would make different choices and I couldn't cover them all.

I would love to go back to fix the bugs that are still there, but unfortunately I lost the development files a long time ago. For every fix I make I have to de-compile the game, take the broken parts into a 'clean' project. Then, once done, I have to overwrite files with the fixed versions hoping I don't break anything else, it's not unlikely some of these bugs appeared as a result of me doing just that.

At least the game is beatable. 1 of the bugs is present in any playthrough though. In Gaia's flashback if you save in the bathroom - you're not getting out. The cutscene activates after opening the door. After saving it resets for some reason, so after trying to open the door from the inside - Gaia gets in the water and doesn't get out even after the end of the cutscene. You can only change direction, but movement is impossible.

That really, really sucks. Despite all these bugs, I really appreciate what you tried to do with the game and I genuinely enjoy it. I hope that you don't feel discouraged.

Considering there have been multiple soft-locks reported now, I feel the chance of fixing these outweigh the risks of breaking things more. As such I will be fixing the bug concerning the keep collision too. I will also -try- to fix the melee soldiers not fighting you.  Though doing so might make these sections a lot harder.

The problem is, they keep trying to move even when you're body-blocking the path between them and their intended target. Since they only get one action per turn (Either move or attack) they waste their turn. The only fix for them that does not involve fully rewriting their code is giving them the ability to move and attack in the same turn. Which would make them a lot more dangerous.

Personally, I don't have much of a problem with them being weak. Isn't it supposed to be a tutorial war you can even skip?

I managed to get them to attack properly without making it -that-  much harder, it was meant to be easy but it was still a bug so I had to try fixing it, unfortunately in so doing I found another more pressing bug which I am trying to figure out but might need help with from someone who knows a little more about Ruby code than I do. Still trying to fix this old game up a bit!

The problem was not in them physically incapable of attacking you, but in the small amount of movement points. I think they had 3 or even 2. They just weren't able to get close enough for attacking. So if the new issue is serious - you probably should just increase their movement points.