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Considering there have been multiple soft-locks reported now, I feel the chance of fixing these outweigh the risks of breaking things more. As such I will be fixing the bug concerning the keep collision too. I will also -try- to fix the melee soldiers not fighting you.  Though doing so might make these sections a lot harder.

The problem is, they keep trying to move even when you're body-blocking the path between them and their intended target. Since they only get one action per turn (Either move or attack) they waste their turn. The only fix for them that does not involve fully rewriting their code is giving them the ability to move and attack in the same turn. Which would make them a lot more dangerous.

Personally, I don't have much of a problem with them being weak. Isn't it supposed to be a tutorial war you can even skip?

I managed to get them to attack properly without making it -that-  much harder, it was meant to be easy but it was still a bug so I had to try fixing it, unfortunately in so doing I found another more pressing bug which I am trying to figure out but might need help with from someone who knows a little more about Ruby code than I do. Still trying to fix this old game up a bit!

The problem was not in them physically incapable of attacking you, but in the small amount of movement points. I think they had 3 or even 2. They just weren't able to get close enough for attacking. So if the new issue is serious - you probably should just increase their movement points.