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Kayako Amaya (Rin)

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A member registered Mar 09, 2019 · View creator page →

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It's kind of a mess to be honest, So much I would do differently if I made it today, unfortunately time is in short supply!

Oof, that's one I should have seen coming, it's a bug many cutscenes had and my only fix was to just not allow saving during them, I think I forgot to set the flags for that one, probably isn't the only one either.

I admit that the evil route is a lot less tested than the good one. For the good route I had several people testing it, while for the evil route it was just me. There likely were some interactions I missed because I only played two or three evil playthroughs. Different people would make different choices and I couldn't cover them all.

I would love to go back to fix the bugs that are still there, but unfortunately I lost the development files a long time ago. For every fix I make I have to de-compile the game, take the broken parts into a 'clean' project. Then, once done, I have to overwrite files with the fixed versions hoping I don't break anything else, it's not unlikely some of these bugs appeared as a result of me doing just that.

The necromancer's staff indeed affects the reputation loss of evil actions, but doesn't totally eliminate it. In hindsight probably should have made it do so, for people who wanted to take -every- evil option. 

The queen shouldn't be that difficult, but I have noticed that sometimes the 3% miss chance feels like way more than that. If I ever get back to gamedev, I'm just getting rid of RNG as much as possible alltogether.

Riliane is indeed,difficult to deal with on an evil playthrough. Party members will stop following orders if they don't like you, and most evil acts give negative reputation with her, you can try to boost your relationship by doing some 'good' actions, or try to win her over with "red bouquets" which can sometimes be found/looted be bought from certain shops. As long as you can bring your reputation with her up high enough she will listen again. Alternatively an option to just not have to deal with her is to either choose to kill her at the start, giving you a life steal attack, or sacrifice her to the slime queen, which imbues all summoned slimes with a basic healing spell.

I think I know which part it is, "Yua caverns?" that -should- have opened the door in the main room between the two switch rooms. not sure what went wrong there! Try flicking the switches on and off? Not sure what else it can be, or if I even have the right switch rooms in mind!

Yeah, that's what I had to do, it doesn't cover everything, so I pretty much had to extract, recompile, ignore the errors, then replace the files in the old version and hope nothing broke, it was not enjoyable!

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Although I sadly lost access to some of the development files for this game, I decided to put out a small update. This, likely final, update fixes the last few small bugs I was able to work on (Some out-of bounds issues and a soft-lock) As well as replacing some placeholder art that should have been replaced years ago.
I'd like to thank Wispy Vee for the cute new monster girl entries!

I also rewrote some of the more childish dialogue (Some of which was written when I was a literal kid)

This is sadly as much as I can do right now given the limited access I have to the project data, I hope I can consider this the final release!

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Announcement:
Unfortunately, having lost contact with my artist for several months... I no longer have the money or resources to start anew, nor can I find any artists who can imitate her work and whose services I can afford.

As such, I have to face the music. I will be discontinuing the project indefinitely... I'm sorry to those who have been waiting... But I have been at wit's end and see no other way.

I wish it could have been different.
I'm tired... Depressed... and just want to rest...

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It's perfectly understandable that such things ruin your immersion with the game or cause frustration!

The moving bodies is not you missing any content, it's sadly an engine limitation issue... What happens is, if you exit a room, the bodies end up where the creature/person stood when they were alive, rather than where you killed them. Most games made in the engine get around that by simply not having corpses, or removing them when you exit a room, but for my game that would not have sufficed.

To get the effect working where you can walk under/through some walls, I have to also reset room object positions upon loading a save.

Unfortunately nothing I can do about that, but I understand if it's too much to want to keep playing! Thanks for giving the game a try!

Aw, thank you!♡

I hope to get back into working on this project again soon when time allows! Glad you enjoyed what's there so far!

Ehehe, I don't think my work is quite at the level I can ask money for it, lacking the confidence and the people skills... I know I can't do it alone and my experiences with hiring help is that unless I nag them (Sometimes even if I do) they don't deliver their part, and I can't rely on help to stick with me to the end...

I am glad you enjoyed this little passion project though! Thank you for your kind words!

Eheeh! thank you! I did start on making more stuff but sadly ran into issues again, mostly my communication skills and me being afraid me asking on progress on my art is bothering/nagging my artist.*Sigh.* I got to get over that.

Oh you playing on the "abstract nonsense" difficulty? you could probably grind a level or two on the roombas, but the most important thing would be to be sure to stun her whenever she charges.

Or get the weapon upgrade and destroy the dominator before she powers up that far! It's doable!

The "tough cookie" consumable also helps by boosting your defense.

Am glad you like it! Things are sadly a little uncertain when it comes to artwork delays, hopefully things will settle and I can make lots of progress again!

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There's not that much it does in the current, demo release, I'll have to make sure that it does in the full release, so much dialogue left to write, so much snark to invent. Wish me luck!

Wahaha that's allowed, though it doesn't make things easier!
God, I realize that when I return to this...at some point I'm going to have to write way more dialogue.

Oh that's another Easter egg, one that I'm somewhat embarrassed about adding now I'm a grown-up. I will say no more!

The purple girl was intended to show up again later, in the end that encounter was cut, releasing her has no consequences, just a free item!

The strange creature was one of the many Easter eggs, a reference to a kind person who encouraged me by drawing fan art, just a little something~

Oh that just means you can't advance your relationship with the character you're trying to raise affection with, until you reached a certain event in the story, and unlock their special scenes, you can still proceed with the game but won't raise your standing with them is all.

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Ah yeah, that's 'fight' is harder the higher your corruption is.

You need to body-block the lights, each of which does about 15% of your health in damage to you and lowers your corruption slightly.

You may need to heal up using herbs and such from your inventory between hits

Make sure the wisps don't hit the other person (If they do it does 50% of your health in damage)

The event ends when you hit 0 corruption

If you mean the tower, there's multiple floors, assuming you mean the first one all you have to do is just "Relinquish your hatred" (Basically, don't attack, just guard/heal)

Yeah the early game isn't great about money, Later on, treasure chests will give tons, as will human enemies, in hindsight I should have added more ways to make money early on. To be fair you don't really need to buy much, especially early game, most weapons and armor will also drop from chests!

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I'm glad to hear that at least parts of the game are enjoyable to you, and sorry for the ones that aren't, Sadly I reinstalled my PC a while back (My system was randomly crashing) and lost access to the project files in doing so. An auto-run feature would have likely been hard to implement in the old engine regardless!

I probably can't help with the brightness, but pressing alt+enter makes the game full=screen which can help a little on that front!

Oh wow, thank you, a message like this was just what I needed right now. I'm so glad you enjoyed my silly little game as you did! I don't even know where to be gin to address everything you said but just, thank you,

I won't take credit for the UI, while I made some slight alterations to more fit my preferences, the engine I used for the most part came with them, still I am glad my changed didn't detract from them at least!

As for the characters, I'm glad you found them likeable! I wanted their personalities to be as different as I could get. And it's good to see that Malayna was received exactly as intended, I didn't want to make it seem like the game condoned her initial behaviour!

As for the luck-based critique, yeah I may still have had too much of that, I tried to dial it back somewhat (For example, enemies not being able to critical hit you on normal, and the player landing 95+% of their hits instead of like 50%) but I feel like I could have still done better there. And probably will in future projects if I ever get the time to work on these again!

All said though, thank you for showing the game your love, it makes me very glad that I pushed through and didn't give up on it!

Oh dear, that does sound like a bit of a glitch indeed. That might actually be an oversight on my part (I didn't test the final stretch of the 'evil' route quite as well as I should. I'll definitely look into that!

As for a sequel, I want to do that (And I also want to remake this one in a better engine with more content and better graphics) but I simply don't have the time or budget for it anymore. If the ever changes in the future. Perhaps!

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Invisible character? Oof, that could be a lot of things, unfortunately, even a few dropped frames can occasionally lead to weird graphical glitches if they happen at a bad time... at what part of the game are you?

If you're in an outside area and you have a "Horn of Detrius" in your inventory try using that and see if that fixes it. Or if you can get to a bed try sleeping. both of those have calls that should reset your appearance.

Wahaha, it does mean different things to different people. It was meant to warn people who save on one single slot and then find out a choice they made 5 minutes ago had such a terrible outcome they want to go back.

The warning was really only intended for those who usually save to one slot only!

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Ah, that's extremely generous, And thank you but. I wouldn't feel right taking that when I am still otherwise occupied! I had a donation page for the game for a while. (I removed it because after 2 years without donations and only 10% of my goal reached it felt embarrassingly desperate.. Eheehe..) As it stands I feel obliged to finish my other projects first! Maybe once this project is done I'll start a gofundme or a patreon for a sequel in a better engine, 
Maybe even a more competent remake of the first now I have the skill.

Were it not for the other projects I had going, I would say yes, But I have a track record to keep. That of finishing any project I announce and keeping my promises!

So after a long, Long hiatus, I have finally resumed work on the game! I still am not 100% confident I can finish it, but I will still try!

Alt+enter is for fullscreen, Sadly I know no way to add adjustable brightness levels that doesn't break everything!

I'm sorry. There were plans for it, but this game took me around 8 years (And well over 3000 dollars) to make, which is something I can no longer afford. It was also stressful, very stressful!

Maybe if by some miracle this or my current project somehow gains enough popularity that I can risk trying to do gamedev for a living. But otherwise my current project (Which doesn't have much in common with this one) will sadly by my last. If I ever finish it.

My apologies!

Probably easier yeah, While the game is beatable doing everything the evil way, Hellish yard is a struggle on your own! 

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Not interacting with corpses is going to be hard since they will likely be blocking your way at times, wahaha! I'm sorry! There's also not really anything special for ignoring the dead.

I can't confirm nor deny this for the sake of my feigned innocence! (Who am I kidding?) It's magic! Yeah.. Magic!

Hope you're all feeling spiffy! For those wondering what the latest patch has been about, it fixes two somewhat missed errors found in this comment section!

*Riliane's "Devil's Bride" title now assigns the correct stats
*Alraunes can now be dismissed from the party

Ah, no idea how I didn't notice that, Thought you'll get a different way to change party members around that point not having a default one would be a bit weird yeah.. I'll try and fix it!

Ah thanks, seems there was a capitalization error there. I've fixed it and I'll see if other errors pop up in the coming days. If not I'll re-upload with the fix!

I'm sorry for taking longer to reply! I lost access to my account for a bit. 'Corrupting' Rilliane is an 'Easter egg' more than anything. You need to obtain the "Necromancer's staff" and force her to wear that. Note that doing so will harm your relationship with her. But she will subsequently be less affected by further relationship losses. She will only remain in that state as long as she has the staff equipped. (It can later be upgraded)