Am glad you like it! Things are sadly a little uncertain when it comes to artwork delays, hopefully things will settle and I can make lots of progress again!
Kayako Amaya (Rin)
Creator of
Recent community posts
Ah yeah, that's 'fight' is harder the higher your corruption is.
You need to body-block the lights, each of which does about 15% of your health in damage to you and lowers your corruption slightly.
You may need to heal up using herbs and such from your inventory between hits
Make sure the wisps don't hit the other person (If they do it does 50% of your health in damage)
The event ends when you hit 0 corruption
I'm glad to hear that at least parts of the game are enjoyable to you, and sorry for the ones that aren't, Sadly I reinstalled my PC a while back (My system was randomly crashing) and lost access to the project files in doing so. An auto-run feature would have likely been hard to implement in the old engine regardless!
I probably can't help with the brightness, but pressing alt+enter makes the game full=screen which can help a little on that front!
Oh wow, thank you, a message like this was just what I needed right now. I'm so glad you enjoyed my silly little game as you did! I don't even know where to be gin to address everything you said but just, thank you,
I won't take credit for the UI, while I made some slight alterations to more fit my preferences, the engine I used for the most part came with them, still I am glad my changed didn't detract from them at least!
As for the characters, I'm glad you found them likeable! I wanted their personalities to be as different as I could get. And it's good to see that Malayna was received exactly as intended, I didn't want to make it seem like the game condoned her initial behaviour!
As for the luck-based critique, yeah I may still have had too much of that, I tried to dial it back somewhat (For example, enemies not being able to critical hit you on normal, and the player landing 95+% of their hits instead of like 50%) but I feel like I could have still done better there. And probably will in future projects if I ever get the time to work on these again!
All said though, thank you for showing the game your love, it makes me very glad that I pushed through and didn't give up on it!
Oh dear, that does sound like a bit of a glitch indeed. That might actually be an oversight on my part (I didn't test the final stretch of the 'evil' route quite as well as I should. I'll definitely look into that!
As for a sequel, I want to do that (And I also want to remake this one in a better engine with more content and better graphics) but I simply don't have the time or budget for it anymore. If the ever changes in the future. Perhaps!
Invisible character? Oof, that could be a lot of things, unfortunately, even a few dropped frames can occasionally lead to weird graphical glitches if they happen at a bad time... at what part of the game are you?
If you're in an outside area and you have a "Horn of Detrius" in your inventory try using that and see if that fixes it. Or if you can get to a bed try sleeping. both of those have calls that should reset your appearance.
Ah, that's extremely generous, And thank you but. I wouldn't feel right taking that when I am still otherwise occupied! I had a donation page for the game for a while. (I removed it because after 2 years without donations and only 10% of my goal reached it felt embarrassingly desperate.. Eheehe..) As it stands I feel obliged to finish my other projects first! Maybe once this project is done I'll start a gofundme or a patreon for a sequel in a better engine,
Maybe even a more competent remake of the first now I have the skill.
Were it not for the other projects I had going, I would say yes, But I have a track record to keep. That of finishing any project I announce and keeping my promises!
I'm sorry. There were plans for it, but this game took me around 8 years (And well over 3000 dollars) to make, which is something I can no longer afford. It was also stressful, very stressful!
Maybe if by some miracle this or my current project somehow gains enough popularity that I can risk trying to do gamedev for a living. But otherwise my current project (Which doesn't have much in common with this one) will sadly by my last. If I ever finish it.
My apologies!
I'm sorry for taking longer to reply! I lost access to my account for a bit. 'Corrupting' Rilliane is an 'Easter egg' more than anything. You need to obtain the "Necromancer's staff" and force her to wear that. Note that doing so will harm your relationship with her. But she will subsequently be less affected by further relationship losses. She will only remain in that state as long as she has the staff equipped. (It can later be upgraded)
Most likely your corruption value or your friendship value with Malayna! As far as I could tell the bug couldn't occur unless you were in angelic form. And also shouldn't be able to occur if you were locked into a relationship with Malayna.
That said though it's been so long since I made all this it's hard to tell for sure now. Looking back on scripting I did 5+ years ago is a mess. Wahaha.
Wahaha. Don't sell yourself so low. anything made by one person will seem 'sloppy' to the creator!
As for Riliane, there is in fact more to her but that's hidden behind an Easter egg (As that whole hidden quest-line is pretty much fanfiction and I was a little embarrassed to make it easy to find) You will have to have conquered the town of Arowar and found a certain key in the nearby graveyard to open a very specific door in the city.
The blue and red balls are merely symbolism. Referring to the duality of Angels and Demons. And how they are much the same.
Thanks again for playing! I hope I managed to fix the most outrageous of errors by now!
Thank you for those still playing my game! Seeing as the project hasn't been forgotten yet I made some more fixes, they are as follows:
- The scene before the battle of Grunwal should no longer loop if Major Alphonse is the only remaining ally.
- Player should no longer remain invisible after razing the city and leaving to the south.
- Candy Cane supreme (Christmas event weapon) should no longer force the wearer into unarmed stance.
- Equipping a normal weapon after having had candy canes equipped should revert all characters back to normal.
Any bugs that remain I wasn't able to find and/or replicate. My apologies.
Edit:
Thank you all for 2021 downloads!
Sorry for not getting back to this sooner. I asked a friend to handle the page while I was away but it was all a bit much for her. My programming is too much of a mess for anyone but me to read!
To break that wall you actually have to trick one of the exploding slimes to slam into it, it's pretty hard but doable!
And oh, My bad, someone else already said this. Wahaha
I will have to go through this once again, Sadly there's so many branches and dialogue options that it is hard to see where it went wrong. But it's serious enough to that I feel I have to fix it. Thanks for pointing it out!
Sorry, I really needed a break for the last few weeks. Hopefully I can patch this soon. Testing every dialogue option takes hours of work and small changes in choices can lead to entirely different results.
I can see now why telltale games have choices that don't matter, this is hell~!
Ah, Oh wow, A lot has happened here in the time I was away, sorry a friend offered to take care of my project for me while I recovered but it appears it was too much for her, Let's see!
The scorpion village in all honesty was created by a friend of mine who wanted to make an area, I tried to integrate it as well as I could in the story but, in all honesty, that area is a mystery even to me! Sorry I can't be more of a help there! The key to the Matriarch's home home is simply to open the door to her house if you went and killed the first scorpion girl. Since if you kept her alive she opens it for you!
Indeed a lot of doors are locked and purely decorative, I just didn't have the time to make interiors for all the houses, Maybe one day I will get back to it but for now it's best to assume most people just don't want strangers in their houses tossing pots!
The left door in the tower can be accessed once you are about to leave the last town. After Gaia asks if you need more time to prepare. It allows you to get some 'ultimate' weapons and items if you toss in the right stuff!
The "corruption" scroll and "Tsarmina" were actually a callout and thanks to my first piece of fan-art I ever received. Using the scroll from your inventory just shows the picture.
As for the glitches... Yeah, as a solo dev I struggled a lot to make it all work. I'll fix what I can but there's just so much Take down one and 10 more pop up X3
Thank you for going through this huge mess!
Thank you for your kind words!
When I started making the game my thought process was really just "I want there to be a game like this, if I can't find it I will make it." And ended up biting off more than I could chew.
Having had more visibility would have been nice! But I am grateful with what I got. To be honest I have been kinda down in general so I don't think much will happen beyond this point. Until I feel better I consider the game finished as is!
I sent the files of my game to a friend who offered to work out the last few kinks but she found it very overwhelming. I can't really blame her, I wasn't the cleanest in my work process.
Still I'm glad that despite its flaws you managed to get enjoyment out of it, it really means so much to me. If you do end up making something make sure to link it, I would love to check it out!

