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Not as frustrating as the game-breaking bugs. I counted 4 of them, 2 are very serious.

I admit that the evil route is a lot less tested than the good one. For the good route I had several people testing it, while for the evil route it was just me. There likely were some interactions I missed because I only played two or three evil playthroughs. Different people would make different choices and I couldn't cover them all.

I would love to go back to fix the bugs that are still there, but unfortunately I lost the development files a long time ago. For every fix I make I have to de-compile the game, take the broken parts into a 'clean' project. Then, once done, I have to overwrite files with the fixed versions hoping I don't break anything else, it's not unlikely some of these bugs appeared as a result of me doing just that.

At least the game is beatable. 1 of the bugs is present in any playthrough though. In Gaia's flashback if you save in the bathroom - you're not getting out. The cutscene activates after opening the door. After saving it resets for some reason, so after trying to open the door from the inside - Gaia gets in the water and doesn't get out even after the end of the cutscene. You can only change direction, but movement is impossible.

Oof, that's one I should have seen coming, it's a bug many cutscenes had and my only fix was to just not allow saving during them, I think I forgot to set the flags for that one, probably isn't the only one either.

That really, really sucks. Despite all these bugs, I really appreciate what you tried to do with the game and I genuinely enjoy it. I hope that you don't feel discouraged.

It's kind of a mess to be honest, So much I would do differently if I made it today, unfortunately time is in short supply!

The game is still incredible, I'd say it's my absolute favourite as far as RPG Maker goes, so the bugginess saddens me immensely. If by any chance all of them were fixed - the game would be a masterpiece.