At least with the current charge meta the game speed is so high it's effectively impossible to tell what is happening. Also the particle effects/beams/whatever you want to call them will usually completely block everything to the point where I'm really just looking at beams. Normally can't even see the fatigue timer as it's behind the beamception.
Also there is kind of a duplicate unit currently. There are two different on enemy shield poison units. The snakey looking thing and the fairy dragon looking thing both are the exact same unit but with the latter having slightly higher base values. There was something else I was going to report on, but I've currently got quite the fever, so brain is not braining.
Something making the cores a bit more unique wouldn't be bad. Currently you're more or less running the same board no matter what core you get. Sort of the issue Dooley had at one point where you just went drill and pretended your core didn't exist. But most cores here are strong enough that you actually want to build around it (or they were last patch, maybe not so much this patch). I think with us now having a physical damage charge infinite unit (Inquisitor) Crit core went from one of the better ones to practically useless, since your inquisitor will just do what it does, except better. Growth and Quick are probably the best ones rn. With Growth being the better one due to its insane long term potential. The others are all more or less "meh", but build-aroundable and easily capable of 10 wins obviously. But I feel like 10 wins is so fast that Infinite mode becomes the game.
The Poison core I'd say is probably by far the worst one. Since it's just worse than normal poison units and also to make it do something you need to charge engine it, but your inquisitor is part of the charge engine and will just out-damage it exponentially. I guess it makes your Spellbreaker give permahaste faster/easier than using the charge right regen unit + the lowest cd poison unit for the same thing? And it will perma slow your enemy at the same time. Which to be fair, would be super strong, if you didn't have an infinite charge engine that makes haste pointless, and you die from reactions, which don't care about slows...so yeah, it's basically useless.



