That reaction of the geode was the only leftover all+allies reaction (removed all the others, because not only they were extremelly op, they were also braindead reactions). Also changed directions in the mana source, because hasting the same units that charge you can't end well.
Also adjusted the description template - I'm trying to find a good way of handling non-indo-european languages, now that the descriptions are no longer using the [source]->[effect]->[target] format. This was the main frustation for new players, as the short descriptions are gibberish to them, and source of my only negative steam review : ( . Maybe we can add an option to use the short version, might be useful for more experienced players (warcraft 3 had that).
Also changed how silver/gold stores work: you get a stronger unit, but it's just one (you can't choose), so there's some risk involved because that unit might now fit into your current build.
Also the random events can't repeat in at least 5 turns.
Just published an update.
Next step should be adding unlockable units with more advanced mechanics (eg. a balancer that removes 5% power from the strongest unit and adding 10% to the weakest).







