I found a way to avoid the "any" effect trigger multiple times for the same unit action, that should help avoiding multiple triggers to haste and charge, as that can make things go off the charts pretty quickly.
I agree that spammable percentual boosts are not a good idea, that's something better tied to a effect tied to a unit with large cooldown.
The health/power boosts for the cores are also overtuned (I tried to make them increase with a function, but I need to tune them down for the first rounds).
Crit needs some rethinking, because now it is the same as a % percentage boost. So it creates a spammable % boost. One way might be grating 1/5 of the value above 100% as 1 pwr - the player still gets something, but going over 100% is not optimal.








