Did some fixes to power sharing/absorb, the upgrades given by "improve unit of type x", some tooltip inaccuracies, upgrading Destiny Balancer, removed the limiting on the enemy team power, core upgrades should appear in the same order,
Also redesigned the units of type x that were giving bonus power on every_n of that type. They should now do something closer to that type flavor (the intention was having them as the "leaders" of those types, as they are the unlocked based on amounts).
As for the large numbers, I don't think that long term we are going to have extremelly large numbers around, if we can keep each session time around 30 minutes.
About the skips, one thing that I activelly avoided in the game was having a currency to purchase stuff. But now that we have units of different tiers and demand for skips, a currency would help balancing that. I'm going to reflect on that.


