The other crit builder (+crit on row when row does something) is basically equally OP as the Geode. Also a large part of the issue with Mana Source is how the charge works, it charges 0.5s per effect on its row allies. So since some allies do 2-3 things every time they trigger, sometimes even more with how they seem to interacts with core abilities. It means that instead of charging 0.5s every time your row allies go off. It charges 1.5s, which makes it trigger A LOT. It becomes an infinite regen source with barely any upgrades.
The "big number issue" whatever in the code it might stem from, is what worries me a lot. Since 10 win is so easy and over so quick, I see infinite mode as the game. And this issue made infinite mode basically unplayable. Hell the 1.1x on crit/re-haste/re-slow broke the game to the point of crashing as soon as wave like 4. So that isn't even an infinite mode issue. Spammable exponential growth is just not the best idea unless your game is built to handle absurdly large numbers (like most incremental games).
The way crit works in general is just so overpowered that any build that doesn't stack crit is simply useless compared to any build that does stack it. With it being as strong an effect as it is, it should be really sparse and hard to come by. But last patch it was everywhere. Also the +power to core upgrade needs to be tuned down a lot. Since it's deterministic and you get it every single round, it just gets out of hand too fast. Add in that there is still the bug where any time you use a +flat power the unit forgets any % modifiers, and you can just use 25% row share, then use +power on the core and it will regain the 25% power it lost and then gain the +power. Meaning you can just yoink 5m power from your core then instantly get it back for free next wave.
Edit: Oh and yes please on the tooltip toggle. I much prefer the old version, let you see what a unit did at a glance much faster. Also made it more instantly apparent what was part of the CD ability and what was part of the reaction. It would also be very nice to have lockable tooltips where you can mouseover terms and a get a tooltip as to what exactly it means, it took me a second to realize that re-haste and re-slow wasn't a new mechanic. But rather just haste being reapplied to an already hasted unit etc.







