The power steal I think at least currently, would probably be one of the only things that can actually counter the oneshots you're getting the losses to. But I also think it would be incredibly overpowered as long as charge is still being too chargey. But that's more a charge issue than anything else.
I've still been having the issue where I most certainly am not dying to fatigue since it happens like 2-3s into the fight and through tonnes of shield, with the shield still being present after I died. It's always with the poison reactors. The post combat will show I took 0 damage from any source, including the poison. But I still just get one-shot. This also happens when regen>poison. At least I think it does, but it's hard to tell since as soon as you win/lose your poison counter goes down by a tonne. So sometimes you'll only see what the actual max poison was for like a single frame. Not sure if it's a bug with the end screen or a bug with poison sometimes dealing damage when it shouldn't. I think it's the latter. Because I've also had my health bar slightly dip earlier in the game when my regen>poison and having shown me as taking 0 poison damage. Though I guess that could also be just the end screen being bugged, at least it's not specific enough to only happen when tick damage is > your max hp. It consistently happens throughout.
Oh and unless it was fixed very recently, Arcane Anomaly is typoed to Arcane Anomally.
If you intend to keep reaction units largely the same as currently. I'd strongly suggest making it so that the enemy cannot ever generate a board with more than 1 counter unit on it. Because then it's still at least vaguely possible to race them and win. When they get 2x "on shield" poison. it's 100% doomed and there is nothing you can do. Shadow Assassin's numbers on the reaction (or their cd) probably still needs to be looked at, same as the any +crit on Spellblade. Both of those can and will deal north of half a million damage almost instantly on certain boards with there being essentially no counterplay. If you get to wave 40 or wave 50 or wave 60 with a good build is pretty much 100% down to RNG on which boards you face, not on how strong your build is. Having obscene amounts of fast shielding is 100% needed or you lose to a lot of things. So then you're just praying for no +all crit boards or poison reactors. Since those are effectively scheduled losses.



