Hey!
Just published a update with balance chances (no more basic abilities as a reaction), more detailed descriptions, and more interesting crystal upgrades!
Later this week, I intend to add unlockable units (they might show up in the silver/gold encounters)
This took a longer time, because I added new targeting and effect options to be used by the new units and crystals: target strongest/weakes ally/enemy, every 100 damage/heal/shield or 10 poison/regen, on over heal, on re-haste/re-slow, and more.
By the end of the week I hope to have a good package to finally apply the "1.0" label over it!







