Dang, what a great entry! The art is stunning, all the sfx and music were spot-on. I generally don’t play city builders but this made me want to understand all the systems.
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The Moving Sands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.019 | 4.019 |
| Audio | #1 | 4.222 | 4.222 |
| Graphics | #1 | 4.889 | 4.889 |
| Theme | #2 | 4.422 | 4.422 |
| Controls | #6 | 3.867 | 3.867 |
| Originality | #10 | 4.000 | 4.000 |
| Fun | #27 | 3.556 | 3.556 |
| Accessibility | #27 | 3.178 | 3.178 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Game Description
In "The Moving Sands," you're tasked with helping a civilization thrive in the desert. But decay is inevitable, and the sands will claim back what's theirs.
How does your game tie into the theme?
All the buildings decay each turn and generate Decay ressource. If we have too much we lose
Source(s)
N/A
Discord Username(s)
blatalzar
Participation Level (GWJ Only)
1



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