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RetConGreg

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A member registered Oct 11, 2022

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Very cool and fun game! I am terrible at it of course and my strategies seem to fail at every turn but that makes it fun and replayable to see if I can get better! Atmosphere works perfectly with art, darkness, lantern, and music/SFX. Perfect Jam game!

Nothing much else I can say besides BRILLIANT. Simple idea executed perfectly. Artwork, music, and SFX all on point.

Hopefully my comment didn't come out too grumpy sounding. I really enjoyed what you did! I think the game has serious replay factor. So far in game jams, my role has mainly been audio and I know how hard it can be to get a music file to play correctly in the context so I know the struggle! The silliness was definitely there and I thought it was a good reflection of the atmosphere. I think you did great overall!

This was a lot of fun to play! Not much else to add other than what they have said below but I think you did amazing work here!

BEAUTIFUL! It is short but it packs so much in! I love the character development you get with just a few bits of dialogue. I want to know more about the hermit! Music/sound design and art were both excellent as well!

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Great mood and design here! I like that the weapons have limited usage as it gives more urgency to the situation while also encouraging strategic use. My one suggestion would be to maybe stagger how many crawlers and flowers appear at the beginning just to give the player a chance to get used to the environment and controls. I just felt like I barely got into the map before being besieged by the crawlers. Excellent sound design and FX on the different enemies and I love the artwork and character design too! Great work!

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Like others said, this was a fun little platform and I appreciated the level of difficulty. I agree some checkpoints would be great to add just because it felt deflating to reach a certain height and then go back to the beginning when I fell on the spiky bits too much. Love the whimsical vibe. I enjoyed  the individual elements of the soundtrack and the creative instrument sound choice, however I felt like maybe the melodic bit and the drum track didn't sync up perfectly so it felt a little disjointed. Or maybe that was the intention to fit the vibe? Honestly a game I'd enjoy playing more of if you develop it further.

I didn't even think to try the skip button haha! That is a good option to have!

I agree with the other comments about getting a few other options and mechanics in there but I also concur that this game is such a cool idea! The graphics and the music were on point and had the right type of retro feel. I know you can only get to so much during a game jam but I will give you a follow and hopefully you'll get to expand more upon this after the jam and I would definitely be interested in playing again!

This was an easy game to get into. I had to tap out at level 8 because I just couldn't get the timing right. Since there is 27 levels, that tells me you put a lot more effort into these puzzles and that is very cool! The vibe was pretty cool. I enjoyed the lo-fi-ness of the graphics and enjoyed the music and SFX. I was really happy to hear the "Yay!" every time I managed to figure out a puzzle. I applaud you for an excellent use of the theme and creating a fun cozy game!

Graphically I adored this game. I only managed to get a couple placements before getting caught but I loved the look of the characters and the crispness of the design. The crawl function is a great resource! I found myself hiding under the table a lot.  Great job!

I admittedly don't do well with first person games but I really enjoyed the imagery and vibe for this world you created. I can't say I was very successful at it but it made me want to keep playing and trying to figure it out! The heart animation was awesome and the falling screams are done well because they pierce the background ambience in a terrifying way. Excellent work!

I got stuck on the 2nd floor but overall a great game jam! I liked the design of the character and I thought the limited use of limbs was a very cool way to integrate the theme into it! Loved the old school feel of the music and SFX. I appreciated the difficulty!

I had a fun time playing this one. I was able to logically figure out where to go and I had a super difficult time with the boss so I deem it a success! My one suggestion would be adding more music and maybe an original organ piece for the beginning. However, I know the time crunch with these jams and like you said below, you needed to go for assets. But I feel this could be a cool idea to be developed into a bigger game and hopefully you will!

This is another game from this batch of submissions I want to keep up with for when the other elements have been added! I also would love to play this with a controller some day since I am no good with using the arrows for jumping. Shows a lot of promise!

I really liked the feel here. Great visuals and music! I had some trouble getting the hang of it but I enjoyed just walking around the world map. 

I really want to see this when you have the rest of the elements in place because I feel it's quite promising! 

This was a very enjoyable experience to play! I think the music, SFX, and graphics work well together.  The art style is really cool and loved the feel. Given how much work it took, take this next comment with a grain of salt, but my one suggestion might be to have the music looping in the case of longer battles as I encountered a couple battles where it ended mid-battle. As someone who struggles with getting music to loop correctly, I know it's a tall ask! But I really LOVED the music, it would be something I would enjoy listening to on loop. 

I really enjoy the atmosphere  of this one.  I only wish I had a controller as I felt very unskilled with the keyboard controls to get my timing right so I didn't get very far. However, I enjoyed the concept immensely and I was really into the music and the subtle SFX. It really added to the overall feeling. Honestly, I just left it running for a bit without playing just to have soothing background music. Great job!

This is a cool concept! I like the replay factor to encourage you to keep playing and save up for the upgrades. Also love the retro music. It fit perfectly. Excellent work!

I really enjoyed this game. I'm always a sucker for jumping puzzles and I love how this game lulls you into a sort of complacency with the ease of the first few levels and then just goes way into the deep end when the dream gets weird. Very cool effect and I loved the way the music fit each aspect of the game!

Thank you! I appreciate the comments!

Glad you enjoyed the sound design! I’m sure with more time we could have made it longer.

I appreciate it!

I’m glad you enjoyed the sound design because I had a lot of fun putting it together!

Thank you!

Thanks! I appreciated the jokes Terran came up with as well!

I appreciate the feedback! 

That is the fate of only having 72 hours I guess but it makes me happy that you wanted to keep playing! 

What specifically was frustrating? Always good to figure out where we could improve!

I’m in New England 

Hello folks, I’m new here and looking to get involved with my first game jam as a composer/sound designer. I have been a recording and composing musician for over 20 years and have experience writing in a variety of different styles as well as creating samples and sound design. My main software experience is Logic Pro X,  FMOD, and Unity but I’m always up for learning new software to expand my knowledge! 

Greg

retconindustries.bandcamp.com