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The Last Potato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #180 | 2.574 | 2.574 |
| Fun Factor | #212 | 2.511 | 2.511 |
| Narrative design | #240 | 2.021 | 2.021 |
| Overall | #243 | 2.400 | 2.400 |
| Art | #250 | 2.489 | 2.489 |
| Uniqueness/Creativity | #260 | 2.404 | 2.404 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Nice game with the Unity assets well implemented. I like the platformer essence and the overall aesthetic. The time-slowing mechanic is a cool idea. With a few tweaks, it could really shine. Congrats on the work and best of luck in the Game Jam! Enhorabuena! :)
I think it's a good use of assets. It's not too creative, but I developed a good gameplay experience. I have received a ton of feedback and I will make those changes. Thanks for playing it! :D
This was tough, but very fun to figure out.
Yep, I didn't have much time to do game balance, but it's a good prototype. Thanks for playing!
I liked the time slow effect! Great effort!
However I kept failing on that first moving platform - the effect wore off too soon for me to get on and keep moving.
I also noticed I wasn't able to jump as high under time slow so if I reached the gap too late, I had to wait around for time slow before I was able to go back to the beam of light.
Thanks for commenting. I will take your suggestion on designing the first obstacle better. Thank you very much for playing!
I liked the Concept of time manipulation. I found the player movement a bit floaty when jumping, but the time manipulation mechanic worked very well.
Thanks for playing! :D
Nice game! I couldn't get passed the first drop after time slowing, but it plays nice and the music is good.
Yes the first part is kind of difficult but i will change it. Thanks for playing it!