The enemy "levels" are weird cause I added it last minute. The way they work is that everyone is statted to die in 5~ standard hits from a same level attacker.
This doesn't factor in weaknesses of course. Like, the Papa Beers are weak to Psy (Firm Shake and whatnot), making them easy targets to stunlock to death with Jagan's only skill, which is then in turn supposed to teach players about weaknesses and stuns. But calling them "Level 5," while honest, has the potential to scare players off trying to fight them.
I put levels in the name so the player would go "These Fish Men are insanely high-levelled, and so is this boss. Maybe I should go somewhere else instead."
One of the fixes I put in per your advice was changing a bit in the self-help manual to say "If you're having trouble: try something else." Which isn't a crazy change, but I hope it'll be enough of a push to make players consider taking on other locations if they're struggling with one.
