- The treatment plant doesn't have a puzzle. It's just get in, get the key, get out. It'll probably make more sense when I replace the flounderer with the key with a party member recruit. Like "Oh. So this was the end of that."
- Flounderer is Level 0 cause it can't attack. Only alternative to my mind would be "Lv. ?"
- Yeah, Ninetails is definitely a character I wanted to get right. The burning stuff is his doing, effectively "If you weren't here, he would've resolved things. You're both wolves killing other wolves. Aside from your chosen LARP, you are functionally the same guy." It's something I try to lean into, and will do earlier with the afforementioned Norman-replacement recruit that goes "Hey isn't it weird that you kill wolves? Don't you see them differently as one of their kind?"
- I'll keep the AoE thing in mind. Moth Man is "the AoE guy," but one more wouldn't hurt. Also yeah, the Freeze obsession is a thing I've been fighting against. A problem of my own making, deciding the first area to be "the water area."
- Party members are Amy, Norman, Boyle (standard most people find), Laura (wolf, resident of the house that burnt down), Moth Man (wolf), Buddy Rabbit (another sewer encounter), and Herbert (the guy with the bike lock around his neck who you freed while he was brainwashed)
- I want to thank you a lot for taking the time out to do this. This isn't just me blowing smoke. The fact you really did care to be blunt with your criticisms is gonna do me infinitely better in the long-run than the people too afraid or uncaring to share their honest thoughts.
If I had to ask one thing: what was your experience with the Devour mechanic? It was meant to sorta be like "If you're struggling, here's your out."

