1. There's an ongoing theme. All the weird creatures are called "wolves" in-universe. Partially as a joke, but it gets paid off later. The party member Norman replaced for the alpha demo explicitly goes like "I hunt feral wolves. These Fish Men wolves are an invasive species." Which is actually good information, and it makes me sad I used Norman there instead bc of all that behind the scenes nonsense. They'll be included in the Kickstarter demo though.
2. Animal-inspired monsters, and theology-inspired monster hunters. Moth Man is a cryptid, Papa Beer is a pun, Fish Men are Lovecraft. But they're all animals. Head Doctor and Premature Burial are outliers, and were made before I had the idea down. In addition to the party member guy above, I might wanna replace Premature Burial with like, a zombie groundhog or something to codify the animal theme.
3. Moth Man has more to it and gets paid off later. Or not. It's sort of a "hidden quest" throughout Area 1 with various triggers. I might add 1-2 more triggers to make it all flow more nicely.
4. No need to apologize. The fact you took the time to play my game and critique it is a gesture I appreciate.
5. I don't really read all that often, but I recently finished Fear and Loathing In Las Vegas. Very interesting autopsy on the 1960's. I like when art is a time capsule like that.