-What a fool I've been too late for so long (I wont even say how long I spent going forwards and backwards to see different rooms and try to find the right sequence)
-The level displays really put the mind for a spin, endless tricks
-"The opposite of justice isn't evil, but a different justice," as they say. He kills wolves, he kills people, he believes he's more worth of the cure than you, as a foil he seems solid. We will be there for him no matter what.
-Since battles are meant to last a bit long in general, and bosses even longer, it could just be a two-stage ailment. Water first makes you cold, or wet, and cold/wet makes you more susceptible to freeze. If Hydra and Dagon can straight up freeze with some attacks, it shows their advanced powerlevel and is fine, but the average fishes could have this small nerf to their squad. (Considering the squad too, it could be that one part of it responsible for causing wet, and the other for causing frozen, iunno how you'd prefer to design this)
-The flow was just too good to walk back and check those places once the water level was down... Thoughthe bike guy I almost got right, but I thought itd be a boss battle and left for later. Once I couldn't progress on other places, I went back there to see the fight and instead he just left. (Maybe finding his corpse by the Hydra or before Dagon to transmit the mistake done there would help the player identify that plot was cut short due to the early release)
-After I finished it I devoured the whole team and seeing Abe transform gradually actually made the monkey brain activate. Probably worth playing over again just to see a full lupus playthrough. Being able to learn Shuffle from Amy actually made it seem extremely broken potentially. If it's not planned for the full game, what I think would be interesting would be getting a small memento, equip or key item, from people you eat, just to remind you of what youve done. And a derail about my design thoughts and philosophies: If there's a world where Full Devour route has the toughest encounters known to man and is the technical hard mode, I'd make it so after some numbers of devours, the skill evolves to give you more stats from the devoured, better versions of their skills or multiple of them, and you dont even get the mementos anymore, just a "regurgitated junk you ate on accident" to show how your humanity has decreased so much you can't even control your impulses properly when eating humans (maybe you can even eat wolves at this point?). It's fun, and many more fun things can be done on top of it.
