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(+3)

Great game. Some roulette FPS I've played here went for a you win or you lose approach on the roulettes, so sometimes you'd just be a sitting duck waiting for a reroll, but I liked very much how pretty much every result was a win here, and the results were so varied. I'd almost suggest you start the game with two barrels, so the player gets to enjoy that fun from the get-go, rather than wait until they have to beat a boss or lose enough to get the funds. I feel it's the charm of your game, and the fear that someone may drop out before they experience that is hurtful. (Could even be a really trash second barrel but you can upgrade it into the best one in the game, just as a fun sidequest.)

Bosses had really great looks, but the Mixology and Pit arenas had so many obstacles that were a bit awkward to me, and I don't know if they were hurdles really or I didn't understand the gameplay well enough to make use of them properly.  Malina was my favorite boss, when the ground starts collapsing it's really exciting.

But just between us did the SMG need that much recoil and offset? Insane how far it strays from the crosshair.

hi bashindan, thanks for playing. Your idea of 2 barrels at the start is a great suggestion, we will try that post-jam. 

For the obstacles in Put boss and Bartender map, they are designed as cover for player (from Pit boss charge and Bartender molotov), but maybe the placement is not great so you feel it awkward. 

Can i ask the SMG you mentioned is from the normal archetype barrel (that you got at the start) or from the Automatic archetype? Maybe it just a bad number and we can tune it down. The current recoil system is also quite rudimentary and need to be upgraded.

Thanks for the feedback!

(+1)

Makes sense! I'll try using them as cover, then

And it was the normal archetype SMG, yes.