The beach is meant to be this high-level area that makes the player wanna retreat to the woods or the abandoned building.
There are ways I can definitely clue the player in more to that. Like, LISA The Painful had a big sign that said "TURN BACK" for its equivalent.
Did you ever get to see the woods? The middle path down the road. I designed it with the intention of being *the* place to do easy encounters if the other locations were giving players trouble.
