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Me and My Friends's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2 | 4.071 | 4.071 |
| Overall | #6 | 3.554 | 3.554 |
| Audio / Sound Design | #9 | 3.429 | 3.429 |
| Art Style / Visuals | #11 | 3.786 | 3.786 |
| Gameplay / Fun / Engagement | #20 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a very friendly monster, but for some reason people don't like it when you visit their homes. To them, you're an uninvited guest, and they try to kill you.
Game Engine?
Unity
Self-made & used stuff
Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
50
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Comments
The theme was nice but it was a bit hard to move the spider around. I think the biggest problems with the gameplay was probably the collision. It felt awkward to move around objects or go between them.
very cool and will made game !!
the art is 10/10 , super creepy and glow effect on the cards is a nice detaile , the music is also nice
the gameplay is fun and the idea is unique and fit the Uninvited Guests well
great job
I really like the concept and gameplay idea! It fits both Halloween and the Uninvited Guests theme perfectly. The art style is great overall, though itβs a bit on the dark side, making it hard to see some details at times... I love how the dialogue, pixel art, and card elements all come together. It gives the game a distinct and charming style, fitting a horror/monster atmosphere, especially impressive given the short jam time frame.
Gameplay-wise, it could use a bit of fine-tuning. Even the tutorial felt pretty tough. I was dying way too quickly without really knowing why yet! A little more balancing and polish would make a huge difference. Still, itβs a creative and atmospheric entry with a lot of potential. Once smoothed out, itβll be an awesome experience overall!
Im sure this game would have been better gameplay-wise if you had more time to polish it. But the art...the art is incredibly well done. Good job!
Really good graphics but not perfect gameplay
Ohh... the creepy is stron with this one!
Let's start with the theme- it seemed a bit "normal" at first, but the creepyness factor elevates it to the top. The monster wants to "hug", so he really isn't an invader, he's a guest! Visiting friends!
The pictures representing stater are top tier! Really awesome. The pixel art is ok, but very hard to distinguish (I know, it's night, and you can use the paranoia, but still). The audio design is better- the music fits, the "hug" sound is properly meaty (meaty? I meant friendly!).
As for the gameplay- I feel you had an ambitious idea, and only four days to deliver. I think this game would really benefit from some polish (like, maybe change the states with number keys). As it is, I felt I was fighting the game controls almost as much I was fighting (no! hugging!) my enemies (friends!!).
Over all- ambitious project, that could use more time in development. Loved the atmosphere though!
Dude, i rly like visual, this vibe is awesome. And idea to play a "Frendly" monster is rly cool.
But i didnt understand what a point of obsession state T_T
For using obsession u should be near a new "friend" and use it. After is u will get his body for a few seconds
Yeah, "very" friendly monster. Wow I enjoyed this (totally not the the eating them part). The atmosphere is super cinematic, and the art is genuinely creepy in a way that's not just scary or unsettling. Idk how to explain it. The sound/music does the job, and the controls are clear. The only thing i found a bit tedious was having to repeat the dialouge over and over when i die, and its a tad bit too dark. still, i was very much able to enjoy this.
(Totally
notthe killing part)Keep it up!
Thank you!
This dialogue feature actually existed in those old games, so I tried to replicate it. In the old builds you even couldn't skip them xdd (it was good idea to make easy quick skip I guess)
Balance between over darkness and under darkness was terrible for me. In the last build I had more over darkness
I really like the idea that the uninvited guest is me, not humans!
Super thematic and the art is fantastic. The state mechanic is very cool, lots of potential.
When starting a new game, I didn't even realize at first that I was in a playable part of the game because the lighting was just a little too dark and I couldn't see really anything, including the player character.
It's a little inconvenient that the player character continues to look to the mouse when you try to activate one of the states. Possibly a key to activate the current state would work better?
Thank you for your feedback!
I found that bug when I already published the game and still don't know why it happens. In early web builds and engine everything works fine. Also reload help. I hope it doesn't ruin your experience
Key activation can possibly be better, but some abilities rely on character rotation, so I thought that mouse use was better
That makes sense. Definitely didn't ruin my experience. Good job on this!