Surely the greatest game name I ever heard.
Castle Voider
Creator of
Recent community posts
Thank you!!
please see the walkthrough
https://itch.io/t/5507923/walkthrough-spoilers
I have finally uploaded a full walkthrough including the identity of the Uninvited Guest at the very end!
https://itch.io/t/5507923/walkthrough-spoilers
Pretty decently executed game actually with a funny story.
I have very little to complain about this entry except to say I was expecting to look for more subtle clues and changes while changing between cameras instead of obvious monster eye balls appearing. The painting changing was the best clue imo.
Day 1:
You can't do anything but leave the first room.
So, interview all the suspects and then familiarize yourself with the computer.
Interview the guests again, then click on the glowing green computer in the first room and type in a guess.
Day 2:
More of the house has opened up. After the Theo death cutscene, head to the Upper Hallway.
Click on the key in the painting to obtain the Art Gallery key.
The door on the right side will bring you to the Art Gallery.
Now inspect the scroll in the painting and remember what it shows for later.
Submit a guest guess to proceed to the next day.
Day 3:
You now have to find where Morgan is (It's not necessary to find Edgar).
On day 3 you now have access to the outside of the house.
Head outside to the Garden. Look for the door to the Shed.
Inside the Shed click on the toilet.
After the Morgan death cutscene head to the Entrance Hall and make another guess to proceed to the next day.
You now know Micah's name so you could guess him.
Day 4:
After the Damon death cutscene, you now have access to the door he was blocking upstairs.
Head to the Upper Hallway, then go left into the Guest Bedroom.
Click on the dresser to find the shovel.
Now with the shovel, go out the garden and click on the patch of dirt.
You now have access to the Stairwell (the locked room in the Entrance Hall).
You can explore it now or later, there's nothing upstairs to find yet.
Day 5:
Watch the day's death cutscene.
Day 6:
Watch the day's death cutscene.
Day 7:
Now you can explore the house and outside at night.
Through the garden you can click on the arch in the bottom right corner to access the Cemetery.
The Cemetery has an underground door to the Crypt (There is a subtle WELCOME sign in the Cemetery pointing to it).
After the death cutscene in the crypt (only plays on Day 7), notice there is a light on in the Crypt.
This door only opens once the light turns on (Day 7).
Enter the Secret Lab.
Go up the stairs into the room with the giant musical organ.
You have to input the notes into the organ that you found in the scroll in the painting in the Art Gallery.
The correct sequence is: 76544 123432
A cutscene will play showing the Empty Room at the top of the Stairwell.
Head to the Empty Room.
Inspect the floor Glyph which contains the last clue of the game.
Now you have one last guess you can make on your final night.
IDENTITY OF THE UNINVITED GUEST:
The correct answers you can input into the computer are:
...
...
..."i" "me" "myself" "player"
The theme was a great idea and the visuals work really well for it.
The problem is there's control issues:
Pressing esc to return back into the walls conflicts with pressing esc to disable fullscreen.
A 3d browser game should have an option for camera speed because it's too hard to get that right for everyone first time around.
There was no real difficulty in terms of gameplay aside from fighting with the camera.
This is a great idea for a game that just needs gameplay improved.
Nice to see a game similar to my own.
Very simple and elegant and well crafted game.
The tutorial is impressive as it actually explains how the game works very well.
Easily one of the most solid entries to the jam I've played. Well done all around.
only criticisms:
1. instead of a button to change between kick/keep it would be nice to use left mouse button and right mouse button.
2. as far as I can see, there's no logical reason to choose one of the zombies in level 6 over the other, and so you have to rely on using your lives in order to make a guess.
3. a game won "congratulations, you won!" screen or something would have been nice.
It takes awhile to get to the actual game. I start off just walking around the base until I find the computer. Then I check in at the computer and figure out what to do. But more importantly it takes awhile to figure why I'm supposed to be doing anything. Without reading the gamejam description and knowing an uninvited guest would show up at the ice station (The Thing 1982) I'd have no idea why I'm playing the game. After checking everyone's status at the beginning and reporting it, my immediate next thought was, "what do I do now?"
The UI and controls and general engine stuff are good though, my criticism is just how long it takes to get to the real gameplay. The game world was logical to navigate, and the color of the main character being different worked well to make them stand out.









