Cool game with very unique, though somewhat unusual, movement. But once you get the hang of it, it feels great (at least for me) — a solid jam entry.
Play game
Vein Crawler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fear Factor | #4 | 3.400 | 3.400 |
| Overall Impression – This Decides the Winners | #12 | 3.533 | 3.533 |
| Pacing | #12 | 3.200 | 3.200 |
| Audio Design | #35 | 2.933 | 2.933 |
| Visual Design | #38 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
One of the better entries when it comes to managing tension.
My only issue is that the controls (the looking around part of them) have some really unintuitive conditional checks, which resulted in me trying to look around in places I should naturally be able to, but the game wasn't letting me. This also makes managing the monster more difficult than it should be.
Thanks for playing and the comment! The idea for the looking around was to only let the player face a direction that is an opening, like if you were in a cave and didn’t have enough space to turn around, but I get why this mechanic is a bit annoying, it was actually supposed to raise the tension by not letting the player always look where they want to or force them to back out of a dead end.
I mean this in the best and most genuine way, ew. The game was a tad simple and easy but I think that worked in its favour, you could definitely extend this more with more maps, more enemy variants and more tasks. Wonderful job!








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