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(1 edit) (+1)

One of the better entries when it comes to managing tension.

My only issue is that the controls (the looking around part of them) have some really unintuitive conditional checks, which resulted in me trying to look around in places I should naturally be able to, but the game wasn't letting me. This also makes managing the monster more difficult than it should be.

Thanks for playing and the comment! The idea for the looking around was to only let the player face a direction that is an opening, like if you were in a cave and didn’t have enough space to turn around, but I get why this mechanic is a bit annoying, it was actually supposed to raise the tension by not letting the player always look where they want to or force them to back out of a dead end.