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Split Games

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A member registered Feb 22, 2023 · View creator page →

Creator of

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Thanks for playing and the feedback, glad you've enjoyed. As for the difficulty, I'll review the idea about changing the objective.

Thanks for trying it, glad you found the gameplay loop fun, the difficulty increase could definitely be improved and I'll look into it.

Thanks for playing and the feedback! The difficulty increase might be too steep between the levels, I'll look into it :) Glad you had fun overall.

Thanks for playing and yes, I have heard about it but didn't see it yet, might check it out soon.

That's definitely one way to interpret it :) Thanks for trying the game!

Thanks for playing, glad you liked it! I did want it to be somewhat challenging, but its hard not to overshoot the difficulty sometimes, its great that it felt rewarding. I enjoyed working on the game a lot so I might expand on it in the future.

Thank you for playing, glad you enjoyed! I found myself trying to speedrun the levels while testing so I see what you mean.

Thank you for playing and the feedback, I considered the idea of having a specific host that the player must infect and that would be the end of the level but eventually decided against it, you bring up a great point though that it would allow for more varied gameplay so I'll experiment with it!

Thank you for playing and the kind words! I'm glad the game turned out to be fun, that was my main goal, I really enjoyed working on it as well so I might continue it in the future. Just rated your game; love the visuals, the serious story and the little fishing minigame go together really well.

Thanks, glad you enjoyed!

Thanks, Your game is great too, already rated it! Good luck.

Thanks for playing, I searched up the game and realized I played it too when I was little, completely forgot it existed.

Thanks for playing, glad you liked it!

Thanks for giving it a shot, glad you enjoyed!

Done!

Hey, yes I would, thank you.

That is some serious dedication indeed, thanks for playing and the video!

Hello, sure thank you my discord is splitgames_

Thank you for playing and the feedback, good luck with your game.

I am not aware of any bugs with the anomalies but there are some things that would be hard to spot for the first time, there is a chance for the lamp on the right to turn off and when its off its just dark there and that is an anomaly, also when something is missing or slightly moved it might be hard to catch. So that certainly could be improved to put some more obvious anomalies in the first night's pool. As for the EMF, it goes up if an anomaly goes unnoticed for too long or if the player presses the EMP button when there are no anomalies. And while testing I did catch myself guessing a bunch of times too, that is the problem with having just one button, you can wait like 30 seconds and if you are a bit lucky you'll catch an anomaly.

Thanks, I did take a lot of inspiration from fnaf and yes the tutorial was more of an afterthought and it is text-heavy, that is definitely something to improve on.
Thanks for playing and good luck with your game.

The confined space part I didn't take too literally, true. I figured the play area where the player can be is very much limited but you can see outside so the player is not physically trapped. As for the EMP, when any kind of anomaly is present in the room that is when it should be pressed. The first night mainly has simple anomalies like the shovel disappearing and the second night is when crazier anomalies happen. The tutorial is pretty text heavy but I wanted to give a little explanation to the player as of why they are there and of course introduce the mechanics and that is how much I was able to cut it off to. I'm glad the mechanics were logically obvious but I didn't want to skip explaining things because they might not be to everyone, the tutorial does have a skip button in the top right corner for people who find it redundant. Anyways thanks for trying the game and good luck.