That's the spirit! :D
Sallamande
Creator of
Recent community posts
I'm really sad the game isn't playable in its current state, it looks and sounds really good, especially for your first game and I'm definitely going to come back after the jam! I think everyone has some problem in their first game jam, I remember my first game wasn't even built correctly lol. It's just part of the learning experience so you can do it better next time!
This game is so good!! It tells a complete story, has an interesting world and the visuals are a feast for the eyes (heh)! The only critique I can make is that the axe collisions are a bit weird, also you can fight Eileen which while funny, is a bit weird if you accidentally shoved her. Overall, this game is awesome, great job!
I'M SO GLAD YOU LIKE IT!! This is the most kindness anyone has given my games, so thank you so much! You encourage me to do what I love: making cool stuff! I really want to expand this game since it's my most well recieved game, but currently, I lack the experience needed for it in the good way, meaning I want to learn more and make a full remaster using those improved skills (the reason I want to make a remaster and not just update the game is because the code of Dream Crawl in its' current state is complete spaghetti lol)! I've got the full lore written down and memorized, so I won't forget it while working on other projects. I cannot thank you enough again for the support, it really keeps me going!
I played 2 days ago, played on the castle area and thought that was all there was to the game, but the screenshots caught my eye, so today I came back and finished it and BROTHERS. What black market did you guys buy this amount of time on?? Like there's so many levels and each area has different enemy designs, there's about a whole hours' worth of content in here! Your workflow is impeccable! Fantastic job!
Ayy an Isaac-like! I love the visuals, the hand drawn style is really nice to look at. Gameplay-wise, the game is a bit too difficult, in the way that the player's hitbox is way larger than it needs to be, making some rooms have unavoidable damage. What makes it an issue is that the upgrades have downsides that don't feel worth it, and the player usually comes out as equal or weaker than the next room. At the same time, the enemy designs are really cool and fun to dodge! Overall, I'd say the game just needs a bit of balancing and some more unique upgrades. Good job!
This is incredible! I didn't get it at first, but it's ridiculously fun! The only complaint I may have is that there are coin and quirk combinations that result in actually nothing, like a two sided penny is +0 or +0, but it wasn't a big enough issue to impact the game in major ways. The visuals are good, the game could use some music, but the sfx are on point. One of my favourite games in this jam, good job!





