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Sallamande

82
Posts
8
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2
Following
A member registered May 05, 2025 · View creator page →

Creator of

Recent community posts

Thank you!! I will try not to dissapoint!!

Very nice first game!!

Yeah, that dialogue box quite literally has rough edges because I tried doing the animation with video players, and it took me wayy too long to realize that I could just make the animation in Unity. I'll try my best, thanks for playing!!

Thanks so much!!

The settings don't work and they reset every time you die, and the flashlight is a bit annoying but that intro was PEAK

Okay, WOW! I don't know how you managed to put so much polish into your game, but it's amazing. I see how it has psychological horror packed into the end and man it worked well!

Pretty good, though I don't see any point in fighting the enemies when I could just walk past all of them and go straight to the end, and there's no like EXP or anything you need to level up or get before the boss to beat it. It controls well, the sound design is good and I love the pixel art!

That is fucking TERRIFYING bro. Amazing work!!

Simple, yet effective, the x-ray is very satisfying!

The game is short and sweet! It's kind of a shame that we see the zombie in the beginning but never again, maybe you could add some more levels. I had fun tho, great job!

The textures are very simple, sounds are good, and I'm not gonna lie, that jumpscare at the end actually made me jump even though I knew it was coming. Good job!

Paint.net is goated 

I'M SO GLAD YOU LIKE IT!! This is the most kindness anyone has given my games, so thank you so much! You encourage me to do what I love: making cool stuff! I really want to expand this game since it's my most well recieved game, but currently, I lack the experience needed for it in the good way, meaning I want to learn more and make a full remaster using those improved skills (the reason I want to make a remaster and not just update the game is because the code of Dream Crawl in its' current state is complete spaghetti lol)! I've got the full lore written down and memorized, so I won't forget it while working on other projects. I cannot thank you enough again for the support, it really keeps me going!

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Peak gaming

I like it! It's kinda like a puzzle game mixed with a racing game! Very simple and fun. Great job!!

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I played 2 days ago, played on the castle area and thought that was all there was to the game, but the screenshots caught my eye, so today I came back and finished it and BROTHERS. What black market did you guys buy this amount of time on?? Like there's so many levels and each area has different enemy designs, there's about a whole hours' worth of content in here! Your workflow is impeccable! Fantastic job! 

Ayy an Isaac-like! I love the visuals, the hand drawn style is really nice to look at. Gameplay-wise, the game is a bit too difficult, in the way that the player's hitbox is way larger than it needs to be, making some rooms have unavoidable damage. What makes it an issue is that the upgrades have downsides that don't feel worth it, and the player usually comes out as equal or weaker than the next room. At the same time, the enemy designs are really cool and fun to dodge! Overall, I'd say the game just needs a bit of balancing and some more unique upgrades. Good job!

Tower of sandwitch cookies. A sight to behold!

I got so immersed, I was panicking cause of the cat surgery and the critical medicine, but I'm not sure why I got bribes, since I did the job 100% correctly for everyone. Regardless, a fantastic game!!

Love the pixel art!!

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The game kinda reminds me of TBOI in a way. I like the concept, but the game is pretty short. A little more time in the oven could go a long way!

Damage numbers would be a nice addition, but other than that, it's a pretty good game! Good job!

This is incredible! I didn't get it at first, but it's ridiculously fun! The only complaint I may have is that there are coin and quirk combinations that result in actually nothing, like a two sided penny is +0 or +0, but it wasn't a big enough issue to impact the game in major ways. The visuals are good, the game could use some music, but the sfx are on point. One of my favourite games in this jam, good job!

Very good game, I much appreciated being brought back to the snail once you've already done the dodging. It's little things like that that make this game fun. The artstyle is really nice, blending reality with drawings with a child-like imagination, I particularly liked the glove shop! Great job!

Thank you for playing!! I've made many updates if you'd like to check the game out after the jam!

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Very well written dialogue, all the characters feel so real, especially the captain!

The game is not in a playable state, and I don't know if that's intentional or not, but I like the artstyle, and the design of the monster is so cool! This has a lot of potential, so I hope you can finish it, or publish a more complete version after the jam, and if you do, I'd be down to play it.

Stunning game, the physics are a bit weird sometimes, but a solid game nonetheless! Love what you did with the lighting with the player casting shadows! Music is awesome, a little breakcore is always welcome. Overall great game!

The biscuit factories

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Short and sweet, just like eating a biscuit from an evil factory! Love the music and it fits the theme pretty well! Keep up the good work!

Does not run well on my computer, but the visuals are stunning!

The game could use more sfx. I laughed my ass off with that intro though. Peak gaming

Very fun!

Charming! Sadly I couldn't get past the beehive area because when I died to a bee, I got sent to the start of the game. Despite this, I enjoyed it a lot, the puzzles were well thought-out and satisfying to solve! Great job!

I can't stop playing. The biscuit rain at the end is truly the best ending the game could have had. Masterpiece

A very good game! Went on the asthetics hard, and the gameplay loop was addicting enough that I came back for more after my first run! The audio is good, it fits the game well and the CRT visuals are a nice touch for that acradey look! The game doesn't really match the theme though, and the range for picking up EXP is not that much larger than just walking to them, but what was made is still impressive! Good job!

Thanks! I'm very happy with how it turned out, and there's so much more I packed into the update happening after the jam, so feel free to check back in if you want to see more!

Thank you for playing, and sure! I'd love to!

Thank you so much! I know the ending feels rushed, and I plan on finishing the project someday, but for now I've moved on to some other stuff, like my new game "Cash or Biscuit?", so check that out as well and leave some feedback if you'd like! Regardless, thank you again for playing and for the kind words!

Glad you liked it!