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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

An UNSTABLE 0.9.0 build is out!

A topic by ArakiSatoshi created Oct 30, 2025 Views: 38,746 Replies: 85
Viewing posts 21 to 46 of 46 · Previous page · First page
(+7)(-4)

The new controls really suck. I really need an option to revert to the old controls at will. As far as I understand, this was done to support gamepads, but come on, I haven't played in a while and I still can't get used to the new buttons.

Do we have any confirmed reason why the download was removed or as to if it will be back?

(+4)(-1)

I don't understand why they had to change the controls from the usual ones to long key presses. It would be confusing.

I also can't find the keycard for the door in the tutorial. It's incredibly annoying.

(+2)(-1)

Was the wind sound on the inside of the base always so loud and cutting? Sometimes in the base it'll sound like I'm on top of the tower or falling from a great height sometimes and It really clashes with the atmosphere.

(1 edit) (+2)(-3)

My god, I'm in love! This is so much more involved and super interesting so far. New controls are going to take a bit to get used to, but I think it has a lot of potential. Not sure what will be kept and what will be reverted, but I think this is a really cool direction to go into - feels a lot more like you're actually working an old listening post.

(+2)

I really like the new controls. I do however have some issues:

- If you have the crafting menu open while falling down, the menu stays open.

- It's unclear how to sell itemboxes and other bigger items.

- If the atv runs out of battery you can't start it, and it's unclear how to replace the battery.

- I feel like 5 signals per day is way too much as I can't get them even if I spend all day pumping signals.

I like the new floppy disk and the round disk along with the new server upgrade and module mechanics.

Great update with some small issues that needs to be resolved.

(+1)(-7)

dev killed their game it seems shame I was gonna try it.

(1 edit) (+4)

mf it's an experimental build. What were you expecting? Just play 8.3c if you don't like the new stuff

(+3)(-2)

I like the new controls and gameplay changes in this update. It makes it feel a lot more like you're a professional scientist being paid to do something complex and technical. However, with the amount of time it takes to get everything done now, I assumed Dr. Bao would ask for *less* drives, not more. As it stands, there's basically no time to do anything except download signals and run to get the server hashes. I'd like to see that changed. Otherwise, I think this update is a step in an interesting direction and I'd hate to see the changes walked back to appeal to people who want the game to be something different than the developer's vision for it.

Two important bugs to note: Repairing the oven is broken in this update. Removing the panel from it puts you in a bugged state where your screen is still stuck on the oven panel but you can walk around and interact with things, and can't progress the oven minigame. I tried to regenerate my save to see if it would fix this, and instead it broke everything more, turning a whole lot of things into errors that I could not interact with or get rid of.

Anyone else seeing a glowing light in the bedroom? It's in the middle of the bedroom, bathroom, and a third on the balcony. 

They only appear when I'm right over them and if I try to look down at them directly they vanish. At first I assumed it was a texture bug or something where it is visible when I'm in a certain range and then looking down breaks the effect allowing me to see it, but I notice in the dark the room gets brighter, light is being cast on objects closer to it when it appears. So it's not just some buggy texture floating there, it's emitting light when it is visible.

I've been ignoring it, every time I head to bed or use the toilet I just have to walk through the flashbang  floating in the middle of each room but it's certainly not an event since it never goes away.

(+3)

Gosh, it took me a while and a detour back to the tutorial to figure out how to toss items you're holding (short R). You have to press R and then quickly click LMB. Too early and you place the object, too late and you either do nothing or perform an attack. Just why all those gymnastics?

Am I going crazy or are sponges vanishing when left alone?

The only sponge I've managed to keep more than a day was one I left in a bucket which I can only assume was safe because buckets are now storage containers and can "lock" small items in them. Now that's gone too after the bucket got knocked over spilling the sponge and water out, when I got back from repairing a transformer it was only the bucket left.

(+1)

For some reason I can't seem to open or even extract the latest folder because of a "Error 0X8000FFFF Catastrophic Failure". When I looked up what it meant, it's saying that my software is runs 2 conflicting programs for some reason. If any if you guys know what i'm talking about (since Idk myself) it would be appreciated. Otherwise I guess I will have to wait until the version actually comes out.

(+1)

download 7zip for unpacking it

My person, thank you very much. I completely forgot about 7zip

(+1)

Mine did the same, but it didn't work after downloading 7zip either. Is there a specific way of using it, or does it work passively?

Are you right clicking the file > more options >  7zip dropdown menu > Extract with 7zip?

(1 edit)

Yes and every single time I get "data error" when extracting through both winrar and 7zip and when i try to open the .exe it just says "failed to open descriptor file"
EDIT: nvm just use "YeetPatcher" from votv.dev/patcher#

I'm new to this game but i found some things bugged : 

- If you leave zip drives or floppy discs in your computer when you save, after loading it, it will become an error item when you take them out 

- The weight of a filled garbage bag is smaller than an empty one 

I also like the new controls and system overall though. I'll wait until a stable build is out to play again. I think the amount of trash is staggering but it might be fun to clean it all, it's not what i expected to like about it when i first played. The trash piles you use garbage bags are rather easy to deal with it's the ones made of debris that are annoying because they take up a lot of space in your inventory and containers. 

When curfur omega repairs a transformer the minigame breakes.

(+1)

When I try to unzip the file after download, it just comes up with an error. No error code either, just says "catastrophic failure" and refuses to extract

Gotta use 7zip.

(+2)

The turtorial is beyond frustraing and the controls are pretty clunky. I did try because I have watch Joel and the librarian play Votv for awhile now and always wanted to play but just kinda stopped partway through the tutorial I got so frustrated with the controls. Granted this could be because I'm used to playing everything with a controller but considering when I tried remapping for the controller but it just would not read half my inputs. Are there any plans to add proper controller support or a preset?

(1 edit) (+2)

the day speed thing doesn't work one minute stays 4 to 3 seconds 

the sun dosent come up after 8 am

(+3)

A few problems that personally I believe need to be changed:
1. settings locked behind X amount of days. Why? It makes certain settings feel useless.
2. Bug fixes galore, day speed not working, a certain structure's absence, ZIP drives becoming errors when exiting and reloading a save, and so on.
3. Some QOL changes, like making the ATV function a little better (Battery, sturdiness of wheels).

Aside from these small issues, the update is grand. The bugs are bad enough I'm personally waiting for a bugfix release before getting more in depth

(+1)

For some reason the game wont let me equip a backpack I just spent 150 credits for. There is nothing in the keybinds, controls, or the hints and tips in the menu to tell me how idk if Im supposed to do something specific that the game just isn't telling me or if the backpack is outright broken

(+1)

you have to drop it on the ground, hold E to bring up the options, and select "equip"

no i dont know why

(+1)

holding E doesn't bring up any sort of menus, holding E just attempts to use or activate the backpack

(+2)

So , now that we have a proper Stolas mascot greeting us in the front room for the base is anyone else constantly expecting to come back one day from daily tasks and find him missing from the mural? 

No? Just me?

(And I don't mean in some common horror game "He's lurking in the base now" kind of way, just that his iconography vanishes when whatever role he's meant to play becomes relevant)

I'm a new player and after the tutorial, I started a new Ambient Mode save on normal. I just recently got to day 6 and tried sleeping for the night to encounter a dream. I closed the game to avoid the event and when I reopened it, the game fired off a new event. I was in the bunk room, so I just heard a boom of lightning and rain. I didn't move, going afk to wonder if I should close it again. I noticed saving was disabled. I want to avoid the scary stuff. After suddenly hearing the drone at the base, I tabbed back in and was able to save quickly.

Are post day 7 features locked behind a required event the night of day 6? Is it just Ambient Mode or all modes? I've never played before, so I don't know if this is a part of the new feature-locked addition to the 0.9 update or if night 6 always has an event.


(+1)(-1)

I'm really liking what I'm seeing with the newest update, but I'm finding pinging for signals to be horribly slow now. The cooldown time at the start of the game with no upgrades is so large that it in between moving the 3 little pointer thingies, them triangulating the location of the ping, and the fact that this alone takes so long that 70% of the time the signal disappears before I get to that point, it takes a good 5 minutes to actually get the ping, nevermind actually processing the signals.

I'm 100% fine with more and more complicated things to do, I think it makes the game more interesting and engaging, but I hope dev makes the gameplay a bit less gruelling at the start with the next update.

(+1)

After a nightmarish time of having to download and extract the game files multiple times over several days I finally get the exe file in the extracted file and as I'm getting close to the end of the stupid tutorial playing the signal crashed the game and now I have to go through the tutorial again. Someone please tell me this is a known bug. I've had such a bad experience so far, I almost don't want to play the game

I'm no longer able to craft? Crafting used to work fine in my 0.9 save (haven't tried making a new save to see if it works there) but now I can't craft anything, not even scrap, I'm putting my ingredients on the table and then holding E, the craft menu shows up and it's shows me all my ingredients and even my recipes but it doesn't show me anything available to craft, even if all the ingredients are present? Is this a bug? Is there a fix? Am I doing something wrong?

I had something similar happen where all ingredients and recipes weren't showing up in the menu, and at a different point in time, it would ignore some items. For me, just taking the items into your inventory and placing them again, or moving them with E, fixed it. 

Viewing posts 21 to 46 of 46 · Previous page · First page