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Death Rope's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #276 | 2.667 | 2.667 |
| Story | #407 | 2.091 | 2.091 |
| Creativity | #451 | 2.697 | 2.697 |
| Sound Design | #493 | 2.364 | 2.364 |
| Aesthetics | #552 | 2.485 | 2.485 |
| Enjoyment (Best Game) | #585 | 2.030 | 2.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
Didn't get it mate, sorry
I’m sorry, I had trouble progressing despite the instructions. I feel like LMB wasn’t always working. I really wanted to see the monster!
The atmosphere is great. I love it when it takes place in caves. The sound of the heartbeat is perhaps a little too loud, in my opinion.
I really like the idea of having to manage your rope, I think it’s original.
Well done on your first jam!!
I love the aesthetics of your game. The dark areas vs the ones with light. The game is buggy, but it didn't crash on me. My only complaint is that there were no clear directions for the majority of the gameplay. All the best.
I have lights placed, pointing on objects. Myabe its not clear enough. I apologize. Im glad you like the aesthetics of my game, but I am not making cave games anymore. Map was insane to make.
I can totally see the vision this game had but I kinda got stuck literally right away and couldn't get out of the dumbwaiter, I reloaded and tried again and made it a little further but I got stuck again. Still I could see what this game was trying to do and I don't doubt that it could have been really spooky and kind of creative if I could get past the intro portion of the game.
Good atmosphere and sound effects! The game is a bit bug and I don't know how to complete the blue wire, though, but keep going, I'm sure you'll be able to improve it!
Great dialogue, the game is a bit dark, but it suits the theme maybe just some more light from the flash light would help. I like the mechanics with the rope, I can tell you overscoped but what you have is a great start. The scare did get me, and I love the creepy eyes in the dark! Surprised to see this is your first jam, Hope this experience taught you keeping things simple/necessity based for limited time constraints and next time you could expand on that foundation if you've got extra time, especially to help with bugs. THAT being said, we still submitted our game to the very last minute :P Incredible for a 7 day jam, volume was a bit much at times. Keep up the jams, would love to see you polished !
Crewmate's dialogue was 10/10
I really like the aesthetic of your game! The cave is very spooky, and you did a good job on the atmosphere.
However, as others have already said - it's very buggy. --- And that's completely fine! Working in a time limit can be hard, it's great that you're challenging yourself! I look forward to the things you'll make in the future!
Didn't manage to finish the game because it felt pretty buggy and confusing. Tried following the blue lights as was hinted by the game page, but that just brought me to a path I couldn't take. Tried exploring on my own to little avail too. Haven't even managed to see the monster.
The game was quite something, the mines are quite scary to explore and the sound effects gives a sense of uneasiness. The collisions are a bit wonky that we get stuck at times, but the jump helps! Controls are a bit unresponsive (lmb not working in my first run) but this is a great starting point!
I like how we can use the rope to retrace and it helps to mark a visited area. Helps us explore and the though put behind the wires and light to guide the player was a nice touch! A bit of polish and a bit of environmental clarity will give the game more playability!
Great job on getting this done and all the best!
Fun game and an interesting concept. The first monster actually made me jump. Some more critical comments below, hope these help!
- The flashlight radius is very small. Rather than feeling atmospheric in the darker areas it feels a bit like looking through a telescope.
- I'm not sure exactly what the rope mechanic is. I was way into the negative numbers with it. I guess it's to see if you do better on the next play and use less rope?
- After I turned on the third power the monster spawned at the original spawn and kept screaming, I couldn't really figure out what to do so I went up to it.
- The music then got VERY loud and the settings didn't change the volume and I couldn't figure out how to finish the game, it kept just chasing me around.