From the Feedback Pairing:
After playing Divided Hand, the gameplay was what stood out to me the most. I enjoyed the concept of having to juggle between defense and attack cards. Although the game loop is unique and interesting, it got a little repetitive after a while. I would suggest maybe making it a realtime with cooldowns instead of turns to introduce the element of speed to decision making. Overall for the short time of a game jam, I believe this gameplay is well done.
For the visuals of the game, I think the art is well done and has a lot of good design language to the cards and UI. The only thing that gives me a hard time when it comes to the visuals is when the hand size gets bigger and the cards get hidden behind UI button elements, making it impossible to see the cost or descriptions sometimes. Overall, the art and UI felt the most polished with its animations and responsiveness. The art of the sprites and card elements were really beautifully incorporated and polished.
The game feel was well refined and has a lot of potential to continue developing into a larger project. Great job!








