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From the Feedback Pairing:

The Speed of Light was a very powerful storytelling game wrapped up into an entertaining rhythm runner. The cutscenes and visualization of grief/love really transformed the way I perceive the theme of the jam. The gameplay incorporates the theme very well and the rhythm runner game loop was well polished. I enjoyed the twisting of the path because it added a level of difficulty to keeping track of positioning and collecting the hearts. I do wish there was a progression bar or UI element that tracked current out of total gates and hearts so that I know how much is left in the game.

Visuals were consistent and polished in addition to the game loop. The use of bright colors and high contrast fit the music and amplified the scenes. The models used and the shader/materials went together seamlessly and gave off a very unique look that worked in its advantage.

The audio and music of the game were well selected and fit in with the gameloop. The only critique I have for the audio is having some sort of audio slider/adjuster to make it easier to adjust the levels. Some sound effects were ear piercing at times and loud. 

The UI/UX is another example of the high polish this game had and I didn't have any issue with it at all. Subtitling for the narrative/cutscene sections were good. Indicators of the buttons and actionable moments were also well organized and executed.

Overall, this game’s storytelling was impactful and the gameplay that followed was a lot of fun and enjoyable. Awesome submission!