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KamiKami Hattery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #8 | 4.219 | 4.219 |
| Concept | #12 | 4.156 | 4.156 |
| Gameplay | #18 | 3.594 | 3.594 |
| Audio / Music | #23 | 3.281 | 3.281 |
| Overall | #24 | 3.500 | 3.500 |
| Balance (Challenge & Fairness) | #25 | 3.000 | 3.000 |
| Visuals | #30 | 3.375 | 3.375 |
| Story / Writing | #34 | 2.000 | 2.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
redi, jwapobie, flatpancakesss
Streaming Permission
Yes
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Comments
Note: It took some time for me to get back around to finishing comments on the jam games. Pardon the late comment!
I didn't expect a factory game! It's a cool concept, placed well thanks to the seasonal synopsis. The fairies are very cute and there's a good show of a simple factory scene - not to mention the game's cool cover pictures.
I did notice that the timer felt quite strict for each day - which wouldn't have been an issue if supplies weren't cleared each day. I would be curious about the ability to keep them on the shelf for the later days, so that it gets some more use - and so that Jo'on doesn't waste perfectly good ingredients in case of misclicks. If that was the case, I can imagine the timer fitting in really well given the ongoing incident.
The box physics were a fun detail that I enjoyed discovering - and overall, I found the game to be a fun experience. Well done!
funny idea that i think is held back by being a little too finicky.
My issues are similar to Cryptgirls, in that the days feel *really* short, though I also feel a tutorial would be a nice QoL as opposed to having reading instructions (though I realize that's asking a lot for a game jam; just this game is a bit non-conventional, but in a good way!).
Surprisingly very relaxing
claims to be a hattery, yet has no sign of famed tengu hattery himekaidou… curious…
there’s some REALLY fun potential here, but i think it’s held back by a couple issues. for one thing, the days are just barely too short. i could comfortably fit in two orders in every day, but the only time i could fit in a third was when two of them were just a plain white hat with nothing on it. this isn’t inherently a problem, but it leaves me with an uncomfortably long time at the end of each day where i don’t have time to do a third order. having two orders per day also makes it much easier to spiral into bankruptcy, although constantly being one mistake from crippling debt seems pretty accurate if you’re working for the yorigamis, so fair enough. the physics are also pretty annoying, makes for a unique change of pace in theory but a frustrating obstacle in practice. one time i managed to clip my new box of hats through the floor and it exploded.
thankfully, there’s also a lot i liked! the art is very charming, both for characters and hat assets. i liked how there were several elements to consider for production, like stock and timing, rather than just making sure you click on everything that’s required. music also helped give it a nice mood, ended up reminding me of that old flash game factory balls (which isn’t terribly far off in terms of gameply either). it’s also probably hard to get a more perfect use of theme lol
might try again sometime and see if i can’t figure out how to progress better. overall a great time!
Im not sure if speedup also speeds up the time of day but I wish it didn't because it felt that way, because the days go by too fast before you can sell your second order. Still, very fun for a management game. Many of the orders being 12 instead of 10 when the ribbons are only 10 each is evil though.
Conceptually, I really like this, but the days pass in the blink of an eye: I basically did just 2 orders each day before stopping production, because there was effectively no time to complete the 3rd fairy's order.
Getting into the hat business sure is stressful.
It took me a while to realize you can toss orders regardless of completion to get the next order instead of getting stuck with no money. Otherwise, fun game!
The Yorigamis are running a LEGIT business?????
Love how chaotic juggling your components can become, especially when the consequences of physics come in inexpectedly. Speaking of, the physics and the hit detection are top notch!
Doing fumbles and oopsies are kinda funny too, I can just imagine Joon's reaction whenever hats get ruined or even when I accidentally destroy crates
It's kinda funny that the containers's number also gets flipped with them too, adds to the chaos, even though it makes it harder to know how many's left. Man, it's hard to want to trade humor for QoL...
I would have liked if the current order was automatically delivered when the day ends, would definitely be a bit of relief.
Anyways, that's pretty good!
... wait, fairies have money?