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Rggcd

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A member registered 78 days ago · View creator page →

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Got the secret ending! I was hunting for titles that didn't exist on my first playthrough, so gave up on day 1 after I couldn't find it.

Finally, a reason to use my Touhou themed playing cards. 

A card game is a super unique concept! I played several rounds and found it quite fun despite knowing hardly any card games. Strategizing bomb placements to set card values was satisfying when it succeeded. Unfortunately, regardless of how many resources you have, losing with one column remaining is highly likely. The odds almost always result in stacking a ton of cards on the last column and consuming of all your remaining lives (and token) on re-rolls. I'm fine with the RNG elsewhere but this stacks the odds against the player too much.

The rules do need some disambiguation. I followed my instinct for what I thought was their intent and ended up playing with rules identical to IamaMedalHunter's.

Cool game and cute art! Reminds me of a simpler time. I gave Dai the best meal of her life and gave Tewi a raw egg with 20 green onions.

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There were actually two murder victims. The second was my ears after that glass breaking sound at the start.

Great game, it was satisfying figuring things out. I’m looking forward to the second part of the story! I just wish the dialogue boxes didn't cover up the character poses too much.

Incredible amount of content! I had a ton of fun playing through the game and made use of every single tower.

I had two freezes on the web version. These lasted ~45 seconds and made me think I would have to replay the entire game. One occurred during dialogue and the other during Stage 9. 

My fingers hurt after the mallet stage. Since mallet speed seems to be limited, I wonder if its mathematically possible to beat the stage mallet only. I get that the intent is to use the towers to help out, but it would be fun to think about. I also noticed some sort of limiter on the rate you can skip through dialogue.

Where is the Distortion Matter? I ate those materials. Where is the Raiden Steel? I ate those materials.

Fun game with a good amount of depth! I originally tried crafting everything myself, but not knowing which parts were craftable before clicking to it wasted a lot of time. Eventually I ended up having helpers do all the crafting while I managed the bartering and shopping. Having helpers play the game for you is nice, but a part of me feels left out (especially on the last day when helpers do everything!).

The haniwa scroll bars are silly i love them.

Absolute Shinmy destruction.

I had fun challenging myself and seeing what all the puppets did. No complaints here, though I found it a bit odd that Shinmy disappears on contact since other stage hazards stay after they apply their effect.

Really cool concept! Alice, on the other hand, is not cool. She is scary.

Google Slides tells me I don’t have access to play the media object “alice scaryere ver.mp3” when entering full screen. 

Hecatia is really pushing her brand!

I’m not sure how you get the extra Hecatias. Is it enemies killed, reaching a point in the stage, or just on a timer? If it's the former two, getting hit near the boss sets you to 1/3  damage without any way to gain your damage back even if you can dodge. Other than that, I enjoyed the game. 

I love gambling!

All the outfits are great, and I especially love Kaguya's cute outfit. Unfortunate that jam time limits hindered the points system as many of the outfits are not optimal (I used them anyway). I hope I didn't end up missing any characters, it would be a shame to miss out on awesome art because of gacha mechanics.

The versatility of the grappling mechanic brings back memories of Just Cause (never played a Zelda game). I enjoyed messing around with the variety of ways you can damage enemies with the grapple, though was kind of disappointed that hitting a wall and recalling the needle doesn't hit every enemy in its recall path. But who goes out of their way to do that?

Fun game!

Cool stealth game! I enjoyed sneaking around and finally getting my revenge on the rabbits at the end. 

I sometimes went down corridors which led to nothing. It would be cool if there was something there (like a decoration) but its not a big deal.

To delete your save on Windows, go to “%appdata%/Godot/app_userdata/History Beast of Burden”, and delete “progress.sv”.

Deleting your save on the web build involves deleting cookies related to the game. I’m not sure on how exactly to do this without potentially wiping saves for other itch.io games, so I recommend using an incognito/private browsing window instead. That way you can start from scratch without wiping your existing save.

Nitori having a variety of attacks & animations for her directional and neutral attacks is super cool! 

It’s unfortunate that the projectile based items don’t function. I did end up becoming invincible by buying loads of flat damage reduction, but that's not nearly as silly as the possibility of endless projectile spam.

Fun game and awesome visuals! 

The only issue I encountered was some tooltips appearing behind objects, preventing me from reading them.

Quite a lengthy game! Having several kinds of games within one is really interesting and I had fun discovering and learning their mechanics. I eagerly await the true ending, and I hope my save will carry over.

I struggled with figuring out how the cooking minigame worked. One odd thing I found was that you can click the order for ghosts, but not Yuyuko. This makes sense because Yuyuko's orders are fulfilled in order, but frustrated me early on. Still a fun (but very difficult!) minigame once you learn its mechanics.

I would like to see the dialogue player have a "skip animation" trigger to instantly finish the text appearing animations as it feels very slow after playing for a while.

The web build has a win condition of 100,000 which doesn't seem to be possible without incredible RNG. I tried the most recent downloadable version and it doesn't require that much.

Operation Dango Eater when? 

A nice change which would improve the QOL would be the ability to close the camo menu. Right now, you must equip an alternate camo and wait a timer to close the menu. Otherwise, cool game!

I solved the problem. AMD broke some 3D aspects of Godot in an August driver update. I updated to 25.9.2 and now it doesn't happen anymore.

A new shrine maiden has arrived!

Her outfit exploded when I maximized the window :(

I don't think Reimu approves...

The gameplay is responsive and the art is great. I was never able to beat the game, and reached the boss only once.

I feel the difficulty ramps up drastically when several waves of lips + eyeball pairs spawn from both sides of the screen and completely fill it with bullets. I died to those waves just about every time.

"Satori, what are you doing?"

Glad you enjoyed the game despite the odd difficulty progression.

I wish there was music too. Fun fact: I had Brainiac Maniac playing on repeat for so long I forgot about adding music until the end. Oops.

Incredible all around! 

The Windows "Shanghai v1.1.zip (post jam)" build seems to be broken, it puts me on "v1 - sample" before the tutorial. After completing the tutorial, it instantly sent me to the end slide. The v1.0 works fine though.

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Seems like Zun wasn't the only one to forget Mima.

My one complaint was how quick fire spreads. If you can't stop the fire block the turn it appears, you have to use the ability. If you have no ability, better pray you can finish before the whole forge burns down. Otherwise, very good!

Watching the game freeze for half a second while it looks for a valid word is fun. I wonder if that’s why there’s a limit of two, rather than it being a gameplay reason.

I like the unholy shadow monsters that the game occasionally generates. Perhaps that's what Reisen became.

The problem of characters going to the wrong hole was frustrating, but solved by waiting for a clear opportunity.

I have become a god of putting the orange circle and brown triangle on the shirt.

I enjoyed the game, though I do feel that there's a lot of RNG involved. Sometimes I'd get an order and sit around until it expired trying to get the one ingredient I needed for the order.

Play. Die to projectiles. Repeat.

Quite a tough game. It took a lot of attempts to beat the hard difficulty. I like it!

Surely Hina would have shown up with all this spinning!

I agree with yiEPS, some way of viewing the level afterwards would be cool.

I enjoyed the game despite it being far beyond my ability. Because of that, the infinite lives actually helped. There was still incentive to not sit in front of the boss as I didn't want to lose my cool lasers (power).

I had a flickering issue with the space background where black lines would rapidly appear and disappear all around the play area. I am using an AMD GPU if it helps.

Sometimes I feel we all have our own Nitori controlling the RNG in our games.

Lots of thinking required on the third stage. Good thing the main character is very smart!

I spent a lot of time waiting for Cirno to unfreeze herself because the blocks kept getting thrown inside walls.

I was completely overwhelmed by the description on how to play but after trying it for a couple minutes the gameplay is actually quite straightforward and fun!

Modifiers could be categorized better. The prefix and suffix labels are the same length and thus didn’t draw my eyes when holding ALT. I only found out what they meant (and what the red and yellow stitches do) in the second half of the campaign.

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The shooting feels incredible, I wish there was more to do. 

I had a ton of fun with the game during my initial bad-end playthrough, but struggled with the secret ending and wasn't able to get it. I blame Aya's bird brain.

Let Shion eat! Let Shion eat!

I keep clicking green for Koishi!

Silly game that made me do silly things like think.

I had a lot of fun working towards the best ending. If Hisami had an emote for "this is the optimal solution" that would be nice, though it may defeat the purpose of the puzzle.

Fun game! I had trouble parsing how much health I had because the text blends into the side panel background.

osu streaming practice finally pays off.

It would be cool to have the keys change based on the direction. Depending on the direction of the tear, you would have to use A & D or W & S. I'm not sure how diagonals would work though.