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The versatility of the grappling mechanic brings back memories of Just Cause (never played a Zelda game). I enjoyed messing around with the variety of ways you can damage enemies with the grapple, though was kind of disappointed that hitting a wall and recalling the needle doesn't hit every enemy in its recall path. But who goes out of their way to do that?

Fun game!

You’re right, I didn’t check the needle’s hitbox to keep being used after the first hit. Tbf there is lot of trivial stuff I forgot to add ^^. I’ll keep that in mind if we do another update. And thank you for playing !