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claims to be a hattery, yet has no sign of famed tengu hattery himekaidou… curious…

there’s some REALLY fun potential here, but i think it’s held back by a couple issues. for one thing, the days are just barely too short. i could comfortably fit in two orders in every day, but the only time i could fit in a third was when two of them were just a plain white hat with nothing on it. this isn’t inherently a problem, but it leaves me with an uncomfortably long time at the end of each day where i don’t have time to do a third order. having two orders per day also makes it much easier to spiral into bankruptcy, although constantly being one mistake from crippling debt seems pretty accurate if you’re working for the yorigamis, so fair enough. the physics are also pretty annoying, makes for a unique change of pace in theory but a frustrating obstacle in practice. one time i managed to clip my new box of hats through the floor and it exploded.

thankfully, there’s also a lot i liked! the art is very charming, both for characters and hat assets. i liked how there were several elements to consider for production, like stock and timing, rather than just making sure you click on everything that’s required. music also helped give it a nice mood, ended up reminding me of that old flash game factory balls (which isn’t terribly far off in terms of gameply either). it’s also probably hard to get a more perfect use of theme lol

might try again sometime and see if i can’t figure out how to progress better. overall a great time!