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Garbage Presser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #20 | 3.860 | 4.077 |
| Theme Interpretation | #27 | 3.569 | 3.769 |
| Overall | #37 | 3.187 | 3.365 |
| Polish | #45 | 2.695 | 2.846 |
| Gameplay | #50 | 2.622 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
additional info (optional)
A corrupt judge must separate truth from lies by examining the dead, or be crushed by the walls
theme
black = lie
white = truth
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Comments
Really good game and reaaly good Idea that is fun to play, nice entry
Really cool game, the belt was miles too slow was my only issue
Thanks for the feedback! Yes, I understand what you mean), in the new version for myself, I added the acceleration of the conveyor to a separate button)
Very scary. A good game
I enjoy the consept. I'm excited at first but text are hard to read. If you solve it reply me i want to play
Awesome entry, really nice to see something a bit different done with the Black and White theme. I loved the concept and the surreal nature of everything. I agree with the other comments that the text was hard to read, maybe the screen could be moved closer to the player?
This was pretty cool. It took me a bit to really understand the concept, but I liked the overall fresh presentation on a core mechanic like papers please. Solid interpretation of the theme!
Most of the text are difficult to read.I like the concept of lies and truth being the black and white for the theme
Most of the text are difficult to read.I like the concept of lies and truth being the black and white for the theme
It's a cool game, even the guy who appeared out of nowhere scared me, it was fun))
A really interesting game that I'd like to see expanded. I do gotta dock you some points on the visuals though as on the garbage presser screen and the text on the walls is very difficult to read. Ya should pick a clearer font next time plz.
Yeah, the UI is a problem. I also made the mistake of working in Unity on a 4K monitor and forgot that WebGL would drastically cut the resolution.))
I'm glad you liked the idea! I had a thought about making a cozy game about sorting animals—cats, dogs, birds, etc.—with a similar conveyor mechanic. I think with its simpler feel, we could later complicate it by adding multiple conveyors right from the start.))
I liked the theme and atmosphere of the entry! That you had to judge the bodies was visceral, but fitting.
However, the UI got somewhat in the way, and it was difficult to read the panel through the tutorial UI. Also, it was a bit confusing why I died, and what was the point of the boy?
I liked the environmental storytelling, it left more questions, which was great!
The guy was supposed to raise the anxiety level because he moves toward the player when he's not in their field of view. I guess I should have removed the damage he deals.))
Yeah, the UI is problematic, I didn't account for the fact that the text I'm integrating myself would be hard to read for those who haven't read it outside the game.