This is a fun little game. The different anime voices for the MC made me laugh, I was not expecting it.
Brady
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Hey, people have already talked about the difficulty so I dont need to go too far into that. Other than that though I found the platforming really smooth. I like that you had a full start and settings menu. And I think I found a bug that doesnt allow me to switch when im in the air? I dont know if that was intended or not.
Yeah, the whole UI issue is on me. UI has always been something I fall back on when it comes to introducing game functionality, which is a habit I need to break. The shifting button definitely could’ve just been mapped to the spacebar, and the restart button probably didn’t need to be there at all as it was only a debug command for me to fix a bug i fixed before releasing the game.
As for the lack of SFX and the parts where the player goes off-screen, those were actually intentional design choices meant to set the game’s atmosphere. I mentioned it in the description, but it’s easy to miss. I wanted the world to feel a bit eerie and isolated: where the only sounds are ambient noises and music. Adding pickup sounds felt like it would pull the player out of that mood.
The off-screen parts work the same way. It’s a subtle psychological effect. It makes the world feel uncertain and eerie. It also (accidentally) added a touch of difficulty to those jumps, not that much just a little, which I ended up liking.
Thanks so much for your review. And yeah it is a bit difficult to pass the final boss but its possible. You need to be Big and dodge 3 of his ball attacks. Then he will fly up for a few seconds where you can turn small and run under him. There is also a way to completely skip the boss fight entirely. Its a little easter egg that no one has yet to find so I wonder if ya can. :)
Ok you got me. I went ahead and download your game and it was pretty fun, even though im not very good with platformers. I like the whole mechanic of being able to spawn your own platforms but having a limited number to solve the puzzles. Which speaking of, the puzzles in the levels were really well done and had a nice difficulty curve. My only real critique would probably be the minimalism which I assume is what you were going for but I think it is a bit too much. There's a lot of empty space in the levels and I dont know what could be added but itd be nice if something filled that empty space.
This is really good. I like the idea of flipping between the masks, one for healing and one for fighting. My only critiques would be that the player should be of equal speed to the enemies or slightly faster. mainly cause being outrun by the enemies is super frustrating in the early parts of the game before you have a chance to level up movement speed. Other things i noticed is the upgrades are difficult to manage as im shooting at things then the upgrade pops up on screen and i accidently press something cause i was clicking to shoot. So changing the shooting key to some other like RMB would be helpful. But other than that, good submission. I really enjoyed it.
Your game is really nice and its amazing that you were able to make this in 72 hours. The shaders. the graphics, the story, it is all amazing. Of course, I do have a few things to point out though. First thing being the section where you are just an arm. The arm moves really slow and it causes that section of the game, while brief, to drag on for a long time. I got stuck with the press e prompt with the lever cause i flipped the lever and nothing happened so i spent a good 5 minutes as the arm crawling back and forth trying to figure out what to do before i pressed tab again where the heart was and i was suddenly teleported and became a leg and torso. Don't know what I did wrong but that was weird. I also would've like a guide for the game on how to complete it as I got stuck on many parts and eventually had to quit cause it was becoming too demanding on my bad pc. Overall though, a really good game and i am really impressed at how well it tuned out given the theme and time limit!
TYSM for playing my game on stream. And yeah i agree that i totally could have made shifting just be the spacebar. And the reset level button 100% could have been removed. Both cleaning up the UI. I only had the reset level button there because a game breaking bug occurred right before i uploaded the game that caused the player the stick into the ground and get stuck so i added the button so the player could reset the level and get unstuck but i fixed that bug before posting the game but never removed the button. My bad. I've also never played with controller so that didnt even cross my mind to add support for it but i will definitely look into it for the next game i make. But once again, thank you so much for playing my game and giving me good feedback on it! :>
This is a fun little game. I like the art style a lot. Though i do gotta dock ya points on a few things ago. I dont know if this is intentional but the main character was shooting out of his fingers. At some points i could walk straight up to the enemies and they wouldnt notice me. And an "out of ammo" prompt or a gun clicking sound would be nice cause there will several instances where i was out of ammo and didnt realize.
I love these kinds of games and if you expand this post jam, I will definitely play it again. However for now, I do gotta give ya some criticism. The main one being that my ears are bleeding. The old computer sounds are great but without a sound volume slider, they are super loud and i had to mute the game.
Hey cool game idea and story that I could definitely see expanded into something bigger. If i have to critique ya on something though, its gotta be the polish of your game. There are many things in your game that could be improved by just a few extra minutes of effort but make all the difference. Things like broken hitboxes, ui improvements, a gun that the player is shooting from instead of bullets emerging from their chest, i got soft locked in one of my playthroughs. But overall a game with a lot of potential and room for expansion! Good work!



