Thanks for the feedback! Yes, I understand what you mean), in the new version for myself, I added the acceleration of the conveyor to a separate button)
kontest53
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Yeah, the UI is a problem. I also made the mistake of working in Unity on a 4K monitor and forgot that WebGL would drastically cut the resolution.))
I'm glad you liked the idea! I had a thought about making a cozy game about sorting animals—cats, dogs, birds, etc.—with a similar conveyor mechanic. I think with its simpler feel, we could later complicate it by adding multiple conveyors right from the start.))
The guy was supposed to raise the anxiety level because he moves toward the player when he's not in their field of view. I guess I should have removed the damage he deals.))
Yeah, the UI is problematic, I didn't account for the fact that the text I'm integrating myself would be hard to read for those who haven't read it outside the game.
Thank you for the feedback, we are already thinking about improving the UX and the tutorial. We used this asset https://github.com/LutzGrosshennig/unity3d-advanced-grid-movement
Absolutely stunning visuals and a truly unique concept! The game's art style perfectly complements its post-apocalyptic setting, and the idea of a giant robot transitioning from a weapon of destruction to a peaceful farmer is both heartwarming and thought-provoking. The way the theme of 'you are the weapon' is explored through the robot's journey of redemption and rebuilding is incredibly compelling. A masterpiece of storytelling and design—this is what Game Jam is all about!




