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(+1)

I liked the theme and atmosphere of the entry! That you had to judge the bodies was visceral, but fitting.

However, the UI got somewhat in the way, and it was difficult to read the panel through the tutorial UI. Also, it was a bit confusing why I died, and what was the point of the boy?

I liked the environmental storytelling, it left more questions, which was great!

The guy was supposed to raise the anxiety level because he moves toward the player when he's not in their field of view. I guess I should have removed the damage he deals.))

Yeah, the UI is problematic, I didn't account for the fact that the text I'm integrating myself would be hard to read for those who haven't read it outside the game.