Thanks for the feedback! That is my oversight, the move button is there in case you want to use hotkeys to play (Q + number of room to move), but didn't realize how confusing that was with mouse only. So you don't need ever to click the move, if you play with mouse.
Lazyanttu
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Anomaly Containment Protocol is released.
A horror-themed strategy game where you run a research facility studying dangerous anomalies. Manage researchers who risk death, memetic contamination, or worse, while uncovering the properties of reality-breaking entities. Balance scientific progress with survival as anomalies breach containment, researchers lose their minds, and reality itself begins to fracture.
You control researchers to do various tasks, but most importantly, to research the anomalies. The anomalies reveal more and more properties that will require proper countermeasures from you. Keep the facility running and don't run out of budget or bodies.
The game is a real-time, pausable strategy management game.
It is completely free and playable in a browser:
https://lazyanttu.itch.io/anomaly-containment-protocol





Hi
I managed to finish my entry (currently uploading it, not yet public) just under 3h, had to cut off not doing audio, etc., because of scope creep.
However, I have now found out that my resolution for itch doesn't work except in full-screen mode. So I had to fix that issue so it also works outside full-screen mode. This part brings it over 3h work. How this should be judged:
A) Not eligible to contest for #1.
B) Eligible to contest, because the "game" itself was ready in 3h, and this is an itch uploading issue that does not count towards the limit, despite being code changes due to it.
C) I will revert to the version where only fullscreen worked and put that up and be egligible to contest.
D) Something else?
I'm okay with any solution judges seem right for this situation.
Enter the world of deduction horror!
Threat: The Unknown Enemy is live! A turn-based deduction game where you investigate supernatural threats by managing field teams, analyzing intelligence reports, and identifying horrors through behavioral clues. Features three scenarios with varying difficulty, plus achievements and replayability. Gather clues, interview people, narrow down possibilities, and deploy the correct countermeasures.
Ready to face the unknown?
Play here on browser for free: https://lazyanttu.itch.io/threat-the-unknown-enemy

This was the game made during SoloDevelopment 72-hour Jam #9: Halloween.
I decided to continue the project, add polish, and new scenarios. It can be found here (free and also runs on a browser): https://lazyanttu.itch.io/threat-the-unknown-enemy
This was the game made during SoloDevelopment 72-hour Jam #9: Halloween.
I decided to continue the project, add polish and new scenarios. It can be found here (free and also runs on browser): https://lazyanttu.itch.io/threat-the-unknown-enemy
The project was made in 52 minutes. However, after I uploaded it to itch.io, there was a problem with the loading, as I had used absolute paths instead of relative ones, so I had to fix that and re-upload. That fix was ~30 minutes after the development time. I hope this fix does not disqualify me from the 1-hour limit ^^ (technically I had locally working version within the time frame)
Nice idea about keeping balance: once you hit the wrong, you can heal yourself by going the other way.
One little thing is that the game could have hinted at how to win earlier; it is usually a bit of a bad idea to leave that vague. I was almost giving up, thinking it was "endless," before I saw the "solution ghost type." You could have had more ghost sizes and have the last one finally bring balance, etc.
Fits the theme well!
I liked the theme, and many of us might have childhood memories of sneaking some time for the night (for me, it was a book and a lamp).
Unfortunately, I don't like jump scares at all, so I couldn't play it much, but I recognize that the game executes the theme well and doesn't let my personal preference affect the rating.
Good job!
I liked the theme, and many of us might have childhood memories of sneaking some time for the night (for me, it was a book and a lamp).
Unfortunately, I don't like jump scares at all, so I couldn't play it much, but I recognize that the game executes the theme well and doesn't let my personal preference affect the rating.
Good job!
I liked the theme and atmosphere of the entry! That you had to judge the bodies was visceral, but fitting.
However, the UI got somewhat in the way, and it was difficult to read the panel through the tutorial UI. Also, it was a bit confusing why I died, and what was the point of the boy?
I liked the environmental storytelling, it left more questions, which was great!
Very impressive for 3 days' work! I played it through, the specific animation was a pleasant surprise. Also, the graphic style is very well done! And honesty within options :D
Very nice interpretation of the theme! Most of the situations were very grey, where clearly some punishment would be necessary, but not a death sentence. This game reminded me of the We. The. Revolution.
I think some images were missing, or did you just run out of time?
I liked your game submission. It was solid, and the pacing was just on point. I exactly got all upgrades for the final level.
For one enemy type, it was a bit unclear if you could damage it or not. I could not figure it out, as it went a bit against the general coloring cues.
One thing that was a bit strange was that sometimes hitting a fish with the harpoon caused it to disappear and award money, while at other times it just launched the fish away. Couldn't figure out what the logic was in that. Also, the hitboxes were a bit janky.
Overall, very good theme and execution!








