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(+1)

Thanks! This entire jam concept inspired me to try this kind of theme for the first time.

And thanks for feedback, I had initially planned a combat system (created some sprites for units, in my initial vision the Crawler was just a transport vehicle and during a combat your scav squads would disembark and have a short real time combat), but then I hopelessly overscoped the project and had to cut content harshly, the combat system was the primary victim of that.

Speaking of that, I might add a speed-up option that lets you skip encounters and not wait for the timers. That travel system may have been a clunky decision. (or some auto-battle option where you just put in how much you value health over ammo, and it makes decisions based on that, unless the best ratio would kill you, etc.)

(+1)

Something like that would probably work, and maybe just popups for encountering +1 water instead of dialogues that stop the countdown, would go a long way. I think its cool to have tense travel between settlements, its just a bit stop start. And dont let the my criticisms of it get you down, its still a very cool game!