Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Super Turbo Pumpkin Flingers 3DView game page

A "tower defense" style arcade shooter game for the gamedevtv itch.io game jam!
Submitted by Gremlin.Forester — 3 days, 12 hours before the deadline
Add to collection

Play game

Super Turbo Pumpkin Flingers 3D's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#253.6533.875
Sound#343.5363.750
Overall#793.3003.500
Mechanics#833.0643.250
Music#883.0643.250
Story#972.5932.750
Aesthetics#1033.5363.750
Theme#1312.8283.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Gamedev.tv - TV model, FX Variety Pack by Kakky, Zombie Commoner from BitGem, KayKit : Halloween Bits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really fun to play! The power trip of going from barely handling a couple of them to 'MAXIMUM PUMPKIN!' and obliterating hundreds with ease is incredibly well done!! Cheers :D!

Developer(+1)

Thank you so much, glad you enjoyed!!

Submitted(+1)

Man, this game is so fun to play! Effects and sound so juicy and rewarding.

Very well done!

Developer

Thanks!! :)

Submitted(+1)

very interesting game, the addition of making the fire rate scale made an interesting dynamic to this game. good work

Developer(+1)

Thank you so much!!

Submitted(+1)

It was an overall fun experience !

Developer

Thank you so much!

Submitted(+1)

Very satisfying to play, especially when you get the maximum pumpkin firing rate.

I really like all the juice you put into the game. 

One idea I think would help would be to rebuild the tombstones, or to build other obstacles to help control the waves as they get more chaotic and come from both sides.

Developer

Thank you so much! That's a great suggestion! I think I'll add that to the list for sure, if I had time I was going to have the enemies drop candy that you could collect almost like a currency, perhaps being able to spend on health and adding back obstacles would be a good balance. Thanks again for playing and for your feedback! :)

Submitted

Great work. The first hit is the most difficult as you haven't lined up your sights yet, would have liked a start score of 3 maybe just to get settled in.

Once you reach maximum fire rate it's total carnage, but fun. I kept trying to score a double hit when there is two close together but it doesn't seem possible.

Developer (1 edit)

Yea that first one will get ya lol ;) but yes I do totally agree, an overall health for the "tower" will also solve this for sure. And adding combos is a great idea! It would really spice things up, right now it's a simple overlap event, either the enemy is hit or not and nothing using Unreal's damage system. Thanks for your feedback! And thanks for playing! :)

Submitted

Very clever use of the halloween theme! Just missed the visual theme on the game itself, but I really enjoyed it. Very fun! Reaaly good game! Congrats!!

Developer

Agree 100% about the visual theme, using the TV more, I was aiming to have a CCTV mechanic but ran out of time. Will hopefully get it next time though. Thank you so much for checking this out and for your comment!

Submitted

I really enjoyed the splatting sound the pumpkins made. Really straightforward premise.

I couldn't tell if the goblins took two hits or I was just missing. Also they didn't seem to damage me if I let them through.

It's an interesting idea and with some work it could be a fun little game.

Developer(+1)

Hey! If I was going to get one thing right I wanted a satisfying splat! And totally agree there should be more (or any) feedback other than the score just decreasing whenever the goblins make it through. It's pretty rough lol Unless the score wasn't decreasing at all in which case that's definitely a bug! heh Thanks for your feedback and for playing!

Submitted

TBH I wondered if it was decreasing, but that was the bar in the lower left? I couldn't tell for sure.

Developer(+1)

Yea, the 'rate of fire' powerup bar tracks your progress to the next automatic upgrade. If I recall, it upgrades after every 20 kills. The game definitely needs an overall health bar at the bottom as you would expect to see in this sort of game as instead it's more like this tug-of-war with the score constantly going up and down, it's all a little... (a lot) chaotic. I should aim to implement those changes to help polish this off after the Jam for sure. Thanks again for your feedback!