Hey! If I was going to get one thing right I wanted a satisfying splat! And totally agree there should be more (or any) feedback other than the score just decreasing whenever the goblins make it through. It's pretty rough lol Unless the score wasn't decreasing at all in which case that's definitely a bug! heh Thanks for your feedback and for playing!
Viewing post in Super Turbo Pumpkin Flingers 3D jam comments
Yea, the 'rate of fire' powerup bar tracks your progress to the next automatic upgrade. If I recall, it upgrades after every 20 kills. The game definitely needs an overall health bar at the bottom as you would expect to see in this sort of game as instead it's more like this tug-of-war with the score constantly going up and down, it's all a little... (a lot) chaotic. I should aim to implement those changes to help polish this off after the Jam for sure. Thanks again for your feedback!