"Those Zombies are gonna pay for eating up my TV!" -Duke Knable (probably)
Love it! Jump in, shoot stuff. Simple and fun zombie shooter in a surreal level backdrop. Awesome job!
Gremlin.Forester
Creator of
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Woohoo! 6:43 personal best! I thought something might be chasing me or might pop out and scare (might be something to consider adding?) but in the end it was a nice relaxing stroll through a maze of maize although I mostly did the wall follow method, all that backrooms experience is paying off now! Well done! :)
Thank you so much! That's a great suggestion! I think I'll add that to the list for sure, if I had time I was going to have the enemies drop candy that you could collect almost like a currency, perhaps being able to spend on health and adding back obstacles would be a good balance. Thanks again for playing and for your feedback! :)
Games within games! It's like 6 in 1! And whoa, that final image, hopefully I'm not spoiling anything here but I found myself lost.. Looking into those eyes.. lifeless eyes, black eyes, like a doll’s eyes.. sorry, not sure why that had me thinking of a fishing trip. ;D
Seriously though, great job really love the classic game nostalgia!
Yea that first one will get ya lol ;) but yes I do totally agree, an overall health for the "tower" will also solve this for sure. And adding combos is a great idea! It would really spice things up, right now it's a simple overlap event, either the enemy is hit or not and nothing using Unreal's damage system. Thanks for your feedback! And thanks for playing! :)
Yea, the 'rate of fire' powerup bar tracks your progress to the next automatic upgrade. If I recall, it upgrades after every 20 kills. The game definitely needs an overall health bar at the bottom as you would expect to see in this sort of game as instead it's more like this tug-of-war with the score constantly going up and down, it's all a little... (a lot) chaotic. I should aim to implement those changes to help polish this off after the Jam for sure. Thanks again for your feedback!
Hey! If I was going to get one thing right I wanted a satisfying splat! And totally agree there should be more (or any) feedback other than the score just decreasing whenever the goblins make it through. It's pretty rough lol Unless the score wasn't decreasing at all in which case that's definitely a bug! heh Thanks for your feedback and for playing!
