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Great work. The first hit is the most difficult as you haven't lined up your sights yet, would have liked a start score of 3 maybe just to get settled in.

Once you reach maximum fire rate it's total carnage, but fun. I kept trying to score a double hit when there is two close together but it doesn't seem possible.

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Yea that first one will get ya lol ;) but yes I do totally agree, an overall health for the "tower" will also solve this for sure. And adding combos is a great idea! It would really spice things up, right now it's a simple overlap event, either the enemy is hit or not and nothing using Unreal's damage system. Thanks for your feedback! And thanks for playing! :)