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A jam submission

Clandestine CompanyView game page

Work overtime for the shady Clandestine Company - Can you survive?
Submitted by Adam Duehring (@gorillaviolence), pumpkinsmile, wozzyb, Filipe Pinto Composer, MelanChord (@Melan_Chord) — 7 hours, 21 minutes before the deadline
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Clandestine Company's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#44.3144.314
Horror#84.0294.029
Enjoyment (Best Game)#223.9433.943
Aesthetics#284.4004.400
Creativity#833.8573.857
Story#1073.2573.257

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted(+1)

I struggled with this one, I really liked the core concept and the atmosphere was great, my main issue was bring orders directly to the computer, I found it to be a bit of a slog, but not a bad game

Submitted(+2)

This had me on edge the entire time. The environment looked awesome, the sounds were spot-on, and the pacing was perfect for the scary office theme. Definitely one of those games that sticks in your head after you finish it. My worst mistake is playing this at night while wearing headphone. Overall, it's well polished, nice work!

Developer

im glad you were sufficiently scared hahaha that was the goal! Thanks for the kind feedback

Submitted(+1)

The atmosphere in this game is really eerie and filled with mystery, both the visuals and sound design work together perfectly. 

I especially liked the computer mini-game, it’s really creative! Your UI layout is actually well-designed, too. It’s just a bit of a shame that the text is a little too small to read easily, haha.

Developer

Thank you very much! What text specifically was too small to read so i know to fix it in the future

Submitted(+1)

The atmosphere is great!
I really like the corporate horror concept. it’s one of my favorite themes.
However, I couldn’t enjoy the game to its fullest since there were no subtitles for the voice acting.
I’m not a native English speaker. I can read English fairly well, but I’m not confident in listening.

Developer

Completely understandable, I had plans for subtitles for the jam, but I unfortunately didn't have enough time to do it. If it's any solace, I will be doing subtitles for post-jam updates.

Submitted(+2)

Great game. She triggered my main fear, the fear of working. It's a very creative idea and I liked the sound design.

Developer(+1)

J*b.

On a real note I'm glad you liked the game!!!!

Submitted(+1)

The visuals and sounds are great, loved the game! However, even with the lowest value set for mouse sensitivity it felt too high, do not know what could be the reason for that

Developer

yeah I'm not entirely sure what causes the mouse sensitivity bug, some people get it and others do not. I have tried looking into it and have not found the cause yet, but I'm glad you enjoyed the visuals and sound design.

Submitted(+2)

Really enjoyed the atmosphere and the unique take on corporate horror. The art style was captivating, and the subtle horror elements kept me on edge. Would love to see more depth in the gameplay and clearer direction. Great work overall!

Developer

Thank you for the kind feedback! I agree on the direction of the gameplay, it isn't super well conveyed to the player what you're expected to do, it is explained in the voicemail but that is something that is easy to miss.

Submitted(+2)

The atmosphere was quite unsettling. I liked the sound design. A Worthwhile experience.

Submitted(+2)

Very nice, the game was scary for sure, the ambiance you were setting worked well, the soud design is perfect thats for sure, a bit llost at the beginning trying to figuring what to do and how.

But ooverall, i appreciated the experience as a whole, great work.

Submitted(+2)

Cool game everything sound related is fantastic! I also like the environment design, but I wished the game had an ending besides credits.  I did encounter a number of issues like with the monster, and reloads which I mentioned already in discord. The gameplay does get a little repetitive but it is using a unique concept to create the gameplay loop, if this was expanded I would try to add some other stuff to do besides pressing arrow keys (and if you can defeat the real monster which is pathfinding in Godot could make the monster smarter or more dynamic)

Submitted(+2)

Nice game, the aesthetics is on point and the vibe is pretty scary! Still it was quite difficult at the beginning to understand how to proceed, even if the possible actions were limited but not very straightforward.
Beside this, I appreciate the actual voice used and the general vibe. Keep going!

Submitted(+1)

This is too scary for me to play, but I liked the music and the aesthetics of the game. Good job, everyone. 

Submitted(+2)

Damn, you guys nailed the aesthetics. The sound design and Voice acting are really great. The atmosphere is really tense. One of the top games I played so far...

Developer

Thank you for the kind feedback, I'm surprised you liked the voice acting considering i am no where close to being a voice actor haha

Submitted (1 edit) (+1)

This feels like the start of a full fledged, high quality indie horror game. The gameplay loop is there, the aesthetics are there. This was great!

I always enjoy these types of horror games where you have a simple task to do while something is probably trying to kill you as you go. The lore delivered through the voicemail system is common in horror games, although some tropes are just too fun to let go of, and this is definitely one of them. Even before anything started happening, I could tell very quickly that the paper placing mechanic was going to get me involved with the monster as much as possible. Damn you, dev.

Walking into the restroom, or especially going down the stairs to turn on all the power, felt really tense. The horror atmosphere in this game is definitely one of the best I have seen in this entire jam.

Developer

Ah thank you so much for the feedback! I'm so happy you loved the game! We are making plans to flesh out the game a lot more, fully depending on the feedback we receive and how we place in the jam.

I'm looking forward to checking your game out soon!

Viewing comments 34 to 21 of 34 · Next page · Last page