Nice work! I think everyone else has raised some valid points so I won't rehash them - but I'll be honest and say this is a really great attempt. Jams always have lessons to teach, and you've done some epic work here. I hope you continue with it ;)
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NORTHFALL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well the theme was used | #13 | 3.169 | 3.211 |
| Educational value | #19 | 1.766 | 1.789 |
| How it sounds | #26 | 2.442 | 2.474 |
| Innovation | #28 | 2.182 | 2.211 |
| How it looks | #29 | 2.338 | 2.368 |
| Fun to play | #32 | 1.870 | 1.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Comments
What a great first Jam project. Great use of assets. The game was a little confusing to grasp so would benefit from a tutorial I think. Great to see an entry from you in the Jam and it's a great start to a fun project, I hope you get the chance to spend some more time on this and make it into an even nicer project. Well done :)
Im so agressively good at this game i was able to walk around even when my health was at 0/100. considering becoming professional northfall athelete.
This is a great start. However, if you'll allow for some constructive criticism, I think the Main Menu had too much time spent even though it looked really cool. Good work!
I think I am just no good at survival games. This seems like a solid effort at this genre but I always seem to be dying in these games. A small tutorial or some clear instructions on what to do would really benefit someone like me (old). Sorry I cannot really give you much more feedback than that. Maybe you could post some instructions so I can have another go.
Unfortunately, things started to unravel late in development. The crafting recipes are in there, but you cant see them due to a UI issue. The system that delivers the hints and directions broke along the way - and with it, the event triggers that drive inventory updates and progression. It turned into a cascade of failures: broken events led to broken inventory, which disrupted the entire crafting flow. I simply ran out of time to untangle it all before the jam ended. I'm incredibly grateful for your time, feedback and support.
You're absolutely right: a bit of guidance would go a long way. I had a tutorial and hint system, but those ended up breaking late in development along with some of the crafting and event logic. It just became a big mess. Thank you so much, I really appreciate the kind words. Also thank you for your time.


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