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(+1)

So my team mate was testing out version 1.3 of the summon_system plugin and has encountered the following issues:

  • Even when incapacitated. The summonable actor does not heal at an inn nor at a healing point / healing checkpoint / heal pad
  • The summon incapacitated message did not complete across the screen. It was cut off.
  • After the summon incap message. The summonable actor skill costed the summoner MP usage.
  • There are few instances of the summonable actor staying in battle after incapacitation allowing for team mates to revive that summonable actor. There are also instances of that summonable actor switched back to the summoner as they are at a low hp threshold (could be at 30 to as low as 10hp)
  • It would be a nice suggestion to have a summonable actor menu to access their stats and heal or revive them with an item when off battle.
  • Similarly, during battle, it would be convenient to be able to heal and revive a summonable actor that has been switched back to its summoner while in battle.
  • On a slightly different note, when the summonable actor is switched back to the summoner during battle, I notice that the ‘Summon Actor’ button under ‘Special’ is gone. Should it be that way or should it be visible without being able to be selected by the player?
  • Summon , unsummon, and victory unsummon animations are not working.
  • Banish command option does not appear in the battle commands.
  • When the party with a summonable actor escapes. The summonable actor replaces the summoner on the main menu screen and automatically appears instead of the summoner during the next battle. 
(4 edits) (+1)

Did you test the plugin in a clean/blank project? 

Try the demo.


Ill be checking the issues as soon as i can.  


There are some "issues" that are not such. Eg. summons can only be "called/summoned" once per battle. (check the plugin page)


I appreciate your feedback.

(+1)

So I managed to copy the version 1.3 demo plugin onto the game project. The summoning & unsummoning animations  work! 

(+1)

the banish or retreat & summon commands were a database categorization error. I set it to user instead of enemy

(+1)

I always recommend testing the plugin on a blank project due to incompatibilities that could occur if used alongside another plugin that overwrites the same code.

About the healing on summons; they are just regular characters, they can be healed just like other characters. Perhaps you are not "carry" them in your party, that's why they are not receiving any heal.

Solution: Use the "recover all" command targeting specific characters. 

I will keep that advice about testing in a blank project, Thanks for bringing that up! 

When I have all the plugins on. The summoning and unsummoning transition lags but that’s not a problem. I am so happy to see the animations are working fantastic!

Also a huge thanks for reminding me! The recover all command must also be set to the summonable character in order for that summonable character to recover.

 Last, how do you show the summons on the menu screen again? I have them under the summoner’s  equivalent summon command but no profile image. Just set like a skill with description and mp usage. 

If I find anything else. I’ll reach and report those issues to you. I appreciate your help, ActumAventinus

Hello again BaronBeef!.

Summons are not meant to be shown in your regular menu.  (they are just "skills")

They are regular characters thought, adding them into your party will show them up.  But is not recommended because some bugs might happen. 

Ive already made some sort of "summon menu". Check out my other plugins.  


I appreciate your contribution. Thanks!.