So my team mate was testing out version 1.3 of the summon_system plugin and has encountered the following issues:
- Even when incapacitated. The summonable actor does not heal at an inn nor at a healing point / healing checkpoint / heal pad
- The summon incapacitated message did not complete across the screen. It was cut off.
- After the summon incap message. The summonable actor skill costed the summoner MP usage.
- There are few instances of the summonable actor staying in battle after incapacitation allowing for team mates to revive that summonable actor. There are also instances of that summonable actor switched back to the summoner as they are at a low hp threshold (could be at 30 to as low as 10hp)
- It would be a nice suggestion to have a summonable actor menu to access their stats and heal or revive them with an item when off battle.
- Similarly, during battle, it would be convenient to be able to heal and revive a summonable actor that has been switched back to its summoner while in battle.
- On a slightly different note, when the summonable actor is switched back to the summoner during battle, I notice that the ‘Summon Actor’ button under ‘Special’ is gone. Should it be that way or should it be visible without being able to be selected by the player?
- Summon , unsummon, and victory unsummon animations are not working.
- Banish command option does not appear in the battle commands.
- When the party with a summonable actor escapes. The summonable actor replaces the summoner on the main menu screen and automatically appears instead of the summoner during the next battle.