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ActumAventinus

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A member registered Sep 05, 2018 · View creator page →

Creator of

Recent community posts

Can you add some screenshots?

Hello again BaronBeef!.

Summons are not meant to be shown in your regular menu.  (they are just "skills")

They are regular characters thought, adding them into your party will show them up.  But is not recommended because some bugs might happen. 

Ive already made some sort of "summon menu". Check out my other plugins.  


I appreciate your contribution. Thanks!.

I always recommend testing the plugin on a blank project due to incompatibilities that could occur if used alongside another plugin that overwrites the same code.

About the healing on summons; they are just regular characters, they can be healed just like other characters. Perhaps you are not "carry" them in your party, that's why they are not receiving any heal.

Solution: Use the "recover all" command targeting specific characters. 

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Did you test the plugin in a clean/blank project? 

Try the demo.


Ill be checking the issues as soon as i can.  


There are some "issues" that are not such. Eg. summons can only be "called/summoned" once per battle. (check the plugin page)


I appreciate your feedback.

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They work as regular characters.
They can totally be healed/recovered or even carry some equipment. 

Have Fun!

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That's a good suggestion.  Ill see what i can do. 

Thanks

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Yes, your tags are correct. 

I apologize, sometimes plugins are not compatible because they overwrite same functions.  


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Do you have any other plugin that could also re write the battle system? Perhaps a compatibility problem.
Try deactivating those plugins or using a new blank project. 


I see no issues in my end. IT should work as usual. 


Do you need a demo project?

hello.

for what i read: You using both<large_summon>and <summon> notetag.
When you call a summon as supposed, all allies are vanished, then nothing happens?. 

Did you already check the skill notetag?
it should contain something like this :

<summon_Call:15> (will call summon ID 15)

You should also check for the actor you are calling, it should have the summon notetag. 

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For now , the way you can also do it is by sharing a skill that becomes a passive. this skill should give you some stats/effects you need.  

There are some plugins that allows you to do this, visustella and some others. I personally recommend this one, which is free: 

https://forums.rpgmakerweb.com/index.php?threads/passive-skills.125768/

Thank you for your suggestion. 


Im planning to do a small update soon. Expanding the linking to also share some parameters could be possible.

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I don't really know, i don't own those plugins. 

I could say that they are compatible with a lot of plugins. In my project i tried with more than 50 plugins at the same time with no issues.

Check if those plugins you use also changes the way the battle scene is handled.

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It should also work for front view battle.

To use enemy graphics or different types of battlers you must create characters that has those sprites. 

Summoned characters are actors from "Actors" tab in the database.  You should configure them in this tab, adding custom graphics or whatever you wants. 

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Right side of the page. First thing  it's a YouTube video. 


If you use a android browser it would be displayed at the top of the page .

Video added. Thanks!

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Thank you mate. I always appreciate some feedback.  The enemy attacking our summon while retreating sounds like a bug. Ill patch ASAP.


And yes, at first this plugin was personal use only, i was trying to do something similar to FF8 Summon system and skill linking, but after a few months i realize that i should share instead.  

Ps. im finishing a "summon" menu just like FF8 "GF" menu. (learning skills by earning PH) 

Can you check again?. See if everything goes right.

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Retreating the summon but the summon’s moveset does not disappear. 

Have you already checked if the summoner has the same Skill type as the summon?. You should use a specific skill type for summons, so their skills will could only be used by them. (or him)


1. 
Create a skill  type called "Summon Skill"

2. Create a skill that has the skill type you created "Summon Skill"

3. Assign the skill type "Summon Skill" command to a summon. 

4. You should add a skill that belongs to that specific skill type to your summon. "Summon Skill". 

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you probably right, ill be on it. 

1. It adds a secondary party that is hidden.
2. This secondary party is shown in this new Scene. 
3. Characters can "borrow" a skill while are "linked" to a character of this new Scene. 

Similar to Final Fantasy VIII. You can link as many summons you want to your characters, this characters can receive summon shared skills. 

Thanks for the comment.

Thanks mate

Its a FBX file, import it as a object and set its scale to 2.

It does include texture.

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There are two enemies which already have copyright. 

The most recognizable is Creeps from Final Fantasy VIII.

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Hello good day.

I would like to know if there is any possibility to add an option to export characters with different directions, for example instead of the classic down-left-right-up, have an option to export Up-Down-left-right or any formation you like.  


I know it can be done with some other tool. That's not the point.)