Thank you so much for your patience, Aerosys, and thanks for looking into this! Version 1.6.1 is no longer in conflict with Visustella battle core plugin. If in case I encounter anything else. I will let you know as soon as possible.
BaronBeef
Recent community posts
I will keep that advice about testing in a blank project, Thanks for bringing that up!
When I have all the plugins on. The summoning and unsummoning transition lags but that’s not a problem. I am so happy to see the animations are working fantastic!
Also a huge thanks for reminding me! The recover all command must also be set to the summonable character in order for that summonable character to recover.
Last, how do you show the summons on the menu screen again? I have them under the summoner’s equivalent summon command but no profile image. Just set like a skill with description and mp usage.
If I find anything else. I’ll reach and report those issues to you. I appreciate your help, ActumAventinus
So my team mate was testing out version 1.3 of the summon_system plugin and has encountered the following issues:
- Even when incapacitated. The summonable actor does not heal at an inn nor at a healing point / healing checkpoint / heal pad
- The summon incapacitated message did not complete across the screen. It was cut off.
- After the summon incap message. The summonable actor skill costed the summoner MP usage.
- There are few instances of the summonable actor staying in battle after incapacitation allowing for team mates to revive that summonable actor. There are also instances of that summonable actor switched back to the summoner as they are at a low hp threshold (could be at 30 to as low as 10hp)
- It would be a nice suggestion to have a summonable actor menu to access their stats and heal or revive them with an item when off battle.
- Similarly, during battle, it would be convenient to be able to heal and revive a summonable actor that has been switched back to its summoner while in battle.
- On a slightly different note, when the summonable actor is switched back to the summoner during battle, I notice that the ‘Summon Actor’ button under ‘Special’ is gone. Should it be that way or should it be visible without being able to be selected by the player?
- Summon , unsummon, and victory unsummon animations are not working.
- Banish command option does not appear in the battle commands.
- When the party with a summonable actor escapes. The summonable actor replaces the summoner on the main menu screen and automatically appears instead of the summoner during the next battle.
Great job on adding the redirection of the experience option to the summoner! Thank you so much! I am still investigating anything else but will let you know immediately in case of bugs and/or error messages.
I wonder if everyone, including the summon, could gain the experience, too? If possible.
Also to note. I saw an enemy attack the summon while it was retreating. I think it may be related to the small delays in summoning and retreating. I see it takes time to switch from playable character to summon and the other way around.
Again. Thank you so much for building this plugin! The summoning style you built is like final fantasy 8 and final fantasy 10 summoning. Absolutely amazing!
Thank you again for building this plugin!
The following I spotted that may need patches:
- Small Delays in summoning and retreating
- Retreating the summon but the summon’s moveset does not disappear
- When the battle ends with summon in party. Summoner does not gain experience
Good news is when the summon retreats before the battle ends. The summoner gains experience


