This is great! The story is fantastic and very well told, I really liked the art and the collages, and the music was well chosen (or well made? Not sure which). Great job! Pretty much perfect.
Thank you!! The music was all CC stuff (credits are on the page!), but I tried to be a little more mindful of the music selection since I know 'Sound' is always my weakest category lol.
wow, the scope of this one was crazy! where aliferous had a touch of fantasy, HMB (i hope you don’t mind me abbreviating it without permission!) went full on surreal-dreamy-fantastical and i honestly do love it. the cuts between our protagonist + her lovely tagalong and the announcer are well timed and paced out, which is a skill i feel like few truly master. of course, everyone’s already talked about the visuals, but they really do lend to that fever-dream quality. also does the announcer remind anyone of their goal to crack tenna? cuz i’m cracking the announcer.
i just love how MUCH you were able to do in 10 days, while battling food poisoning at first, and with 11k words. i’ve never seen 11k words convey so much! the winding plot, the twists and turns of it all, the subtle worldbuilding, and even three endings. also how FIRE is the idea of riding into the heart of the city? i just feel like the concept as a whole was a beautiful thing and you truly brought it to life. i still need to go back and decode your secret language once i get the time, but the fact that you have one in the first place is so cool. this game is the full package!
also, i just want thank you so much for rating our entry 🙇♀️ and sorry it took me until now to get to yours! knowing it was 11k words, i wanted to set aside the proper amount of time to play. happy to see you again!!
You can't say the scope of HMB was crazy considering you and your team made a pseudo rpg game that was almost 40k words ajsjjs (I know you said it was the ✨️power of friendship✨️ but that's still wildly impressive).
And I'm glad you enjoyed the journey!! Since I wrote this off the cuff and without a plan, I also had a lot of fun seeing where the story would go lol Thank you for playing!
Obligatory love for the collages here, lol. They were so beautiful, each and every one of them. I'm like seriously inspired. But, what really grabbed on to me was the worldbuilding?! I loved how you integrate in the theme so creatively to capture this still, dystopian-esque world filled with unique, societal roles given to everyone (and original language?!). Lucia was a great protag to follow, but I loved, loved the Announcer. I loved their design and their cheekiness whenever they got the chance to express it lol. Amazing work <33
I'm glad so many people are a fan of the collages lol and I also!! Love The Announcer and Lucia!! The Announcer was a lot of fun to design, and I definitely enjoyed writing from Lucia's perspective!
I love the collages! So creative and create such a distinct vibe. I adore how you carry multiple stories at once. Very reminiscent of how you wrote Disruptive Compassion. The way you can weave multiple stories simultaneously is something you're so so good at and that I really enjoy. Such a creative game, and the way you personify the city and make it a character of its own is done so beautifully.
Honestly, I love stories within a story and I think it definitely shows in my work! I'm glad you enjoyed the game, it's another one I had a lot of fun making!
Honestly this is such an exercise in creativity and I LOVE IT. The messages to decode were really cool (though I think I caught some mistakes but that's understandable) and... well, the collages, gods, the collages! It might just be most visually impressive game of yours that I played, I had to pause and take a good look at everything. Really cool stuff!
The collages were so fun to make, and it was definitely my favorite part of this game!! Also yeah, I wrote out the code last thing before I had to submit the game before I left for work, so I didn't have time to check everything 😭I think the most consistent mistake is I kept writing the 'e' symbol for 't' lol. I'll fix it when voting is over!
[OBVIOUS SPOILERS TO THOSE WHO HAVEN'T PLAYED YET OKAY]
"Whae he really wanes eo meet the ghost which haunts his dreams", "As a child he haned violence", "To undestand Blood you mut open its spills", "If the Dream shifts, so do the role" (this is a grammar issue and not a transliteration issue but I thought it's worth pointing out), "ie would lead him to his only ghost", "to let her kill him ?as his Love" (symbol for "w" isn't rendered here properly with two zig-zags but just one)
I think that was all I noticed on my playthroughs.
Late reply but!! I think the short answer to this is I've always been really fast at doing things? I used to do NaNoWriMo, starting in 2013, and I've done 10k writing days before, so I think I've just built up naturally to being able to write a lot in a short amount of time due to practice (although I definitely can't sustain that speed for longer projects). For the secret code, I used to make them up all the time as a kid! So it's kind of also second nature to make them, and years of practice made it easy to throw together.
For everything else, I just kept the art simple. Collaging the backgrounds was fairly quick, and I also have built up free stock images/websites over the years to pull from lol, and I kept the sprites and GUI pretty simple! I think the longest and hardest part for me was the coding, since it's the skill I use and practice the least.
I guess tl;dr is I have years of practice at being quick at things, specifically!
Comments
This is great! The story is fantastic and very well told, I really liked the art and the collages, and the music was well chosen (or well made? Not sure which). Great job! Pretty much perfect.
Thank you!! The music was all CC stuff (credits are on the page!), but I tried to be a little more mindful of the music selection since I know 'Sound' is always my weakest category lol.
I'm glad you enjoyed!
Your art and design continues to level up with each entry fr. Loved the atmosphere in this!!!
Thank you!! Glad you enjoyed!!
wow, the scope of this one was crazy! where aliferous had a touch of fantasy, HMB (i hope you don’t mind me abbreviating it without permission!) went full on surreal-dreamy-fantastical and i honestly do love it. the cuts between our protagonist + her lovely tagalong and the announcer are well timed and paced out, which is a skill i feel like few truly master. of course, everyone’s already talked about the visuals, but they really do lend to that fever-dream quality. also does the announcer remind anyone of their goal to crack tenna? cuz i’m cracking the announcer.
i just love how MUCH you were able to do in 10 days, while battling food poisoning at first, and with 11k words. i’ve never seen 11k words convey so much! the winding plot, the twists and turns of it all, the subtle worldbuilding, and even three endings. also how FIRE is the idea of riding into the heart of the city? i just feel like the concept as a whole was a beautiful thing and you truly brought it to life. i still need to go back and decode your secret language once i get the time, but the fact that you have one in the first place is so cool. this game is the full package!
also, i just want thank you so much for rating our entry 🙇♀️ and sorry it took me until now to get to yours! knowing it was 11k words, i wanted to set aside the proper amount of time to play. happy to see you again!!
You can't say the scope of HMB was crazy considering you and your team made a pseudo rpg game that was almost 40k words ajsjjs (I know you said it was the ✨️power of friendship✨️ but that's still wildly impressive).
And I'm glad you enjoyed the journey!! Since I wrote this off the cuff and without a plan, I also had a lot of fun seeing where the story would go lol Thank you for playing!
Obligatory love for the collages here, lol. They were so beautiful, each and every one of them. I'm like seriously inspired. But, what really grabbed on to me was the worldbuilding?! I loved how you integrate in the theme so creatively to capture this still, dystopian-esque world filled with unique, societal roles given to everyone (and original language?!). Lucia was a great protag to follow, but I loved, loved the Announcer. I loved their design and their cheekiness whenever they got the chance to express it lol. Amazing work <33
I'm glad so many people are a fan of the collages lol and I also!! Love The Announcer and Lucia!! The Announcer was a lot of fun to design, and I definitely enjoyed writing from Lucia's perspective!
I love the collages! So creative and create such a distinct vibe. I adore how you carry multiple stories at once. Very reminiscent of how you wrote Disruptive Compassion. The way you can weave multiple stories simultaneously is something you're so so good at and that I really enjoy. Such a creative game, and the way you personify the city and make it a character of its own is done so beautifully.
Honestly, I love stories within a story and I think it definitely shows in my work! I'm glad you enjoyed the game, it's another one I had a lot of fun making!
Honestly this is such an exercise in creativity and I LOVE IT. The messages to decode were really cool (though I think I caught some mistakes but that's understandable) and... well, the collages, gods, the collages! It might just be most visually impressive game of yours that I played, I had to pause and take a good look at everything. Really cool stuff!
The collages were so fun to make, and it was definitely my favorite part of this game!! Also yeah, I wrote out the code last thing before I had to submit the game before I left for work, so I didn't have time to check everything 😭I think the most consistent mistake is I kept writing the 'e' symbol for 't' lol. I'll fix it when voting is over!
I can give you a list of mistakes I spotted if that'll help you?
Oh yeah! That'd be great if you don't mind!
[OBVIOUS SPOILERS TO THOSE WHO HAVEN'T PLAYED YET OKAY]
"Whae he really wanes eo meet the ghost which haunts his dreams", "As a child he haned violence", "To undestand Blood you mut open its spills", "If the Dream shifts, so do the role" (this is a grammar issue and not a transliteration issue but I thought it's worth pointing out), "ie would lead him to his only ghost", "to let her kill him ?as his Love" (symbol for "w" isn't rendered here properly with two zig-zags but just one)
I think that was all I noticed on my playthroughs.
Thank you sm!!
You wrote almost 12k words AND made a secret code language in 10 days????? SHARE YOUR SECRETS WITH ME PLEASE
Late reply but!! I think the short answer to this is I've always been really fast at doing things? I used to do NaNoWriMo, starting in 2013, and I've done 10k writing days before, so I think I've just built up naturally to being able to write a lot in a short amount of time due to practice (although I definitely can't sustain that speed for longer projects). For the secret code, I used to make them up all the time as a kid! So it's kind of also second nature to make them, and years of practice made it easy to throw together.
For everything else, I just kept the art simple. Collaging the backgrounds was fairly quick, and I also have built up free stock images/websites over the years to pull from lol, and I kept the sprites and GUI pretty simple! I think the longest and hardest part for me was the coding, since it's the skill I use and practice the least.
I guess tl;dr is I have years of practice at being quick at things, specifically!